I created Zero Point War because I wanted to create an open source game that is about the open source movement. Many open source games feature mascots and imagery associated with open source projects, but do not actually attempt to integrate the open source ideals into story or gameplay.
With modern scientific advancements in areas such as speech recognition, search engines, nanotechnology and 3d printing we are rapidly approaching an age where Star Trek style Replicators will be a reality. The only thing that will prevent a person from ordering their computer to print a hot el grey tea or a pair of Nikes will be copyright laws and licensing fees.
I think legislature such as SOPA is only the beginning; as technology advances there will be harsher and more draconian laws. Copyright can not exist in a world where material goods can be pirated at will. A world where food and clothes can be downloaded off the internet, a world where shelter and transportation can be printed out. Unrestricted access to such devices would effectively destroy the value of all accumulated wealth on earth.
The central plot in Zero Point War is the struggle for control of this technology. Taking place in the year 5,000, missions pit corporate copyright enforcers against space pirates in high speed interstellar battles using highly advanced unmanned space probes called "remote presence vehicles".
Check out the video, and tell me what you think.