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Apple

Submission + - How college students designed the iPad in 1988 (technologizer.com)

harrymcc writes: Back in 1988, Apple held a contest that invited students from top universities to design the PC of the year 2000. The winning entry, from the University of Illinois, was a futuristic tablet computer. One that did an uncanny job of predicting what sort of tablet Apple would release 22 years later. Like the iPad, the winning entry had a color touchscreen, with onscreen keyboard, gigabytes of memory, a wireless modem, and GPS. It did everything from note-taking to 3D games, and even included a feature like Apple's "Find My iPad." I've taken an in-depth look at everything the machine got right (and wrong) and have republished the winning paper in its entirety.
Science

First Creation of Anti-Strange Hypernuclei 179

runagate writes "Brookhaven National Laboratory has created a heretofore unknown form of matter. The matter we normally encounter, and are composed of, has nuclei of protons and neutrons that contain no strange quarks. It was known that anti-strange matter could exist, and using the Solenoidal Tracker at Brookhaven's RHIC, scientists detected a couple of dozen instances of antihypernuclei. The 'Z' axis of the Periodic Table has already been extended in the positive direction by the discovery of hypernuclei, but this new discovery extends it in the negative direction for this new type of 'strange' antimatter — which may exist in the core of collapsed stars and may provide insight into why our universe appears to be made almost solely of matter and not antimatter." The Register's coverage reproduces a helpful diagram.
Media (Apple)

Why Won't Apple Sell Your iTunes LPs? 306

jfruhlinger writes "Over the weekend there's been a bit of controversy over the fact that Apple has effectively shut indie artists out of the iTunes LP market by charging $10,000 in design fees. But the real question is why Apple is in charge of designing the new iTunes LP at all, since the format is based on open Web design technologies. There's at least one iTunes LP already available outside the iTunes store. Why won't Apple sell it?"
IBM

Submission + - IBM wants to read DNA like a barcode (itpro.co.uk)

nk497 writes: IBM scientists are working on ambitious research where nano-sized holes will be drilled into computer chips and DNA passed through to create a 'genetic code reader'. A DNA molecule would be passed through a hole just three nanometers wide, while an electrical sensor "reads" the DNA.

The challenge of the silicon-based 'DNA Transistor' would be to slow and control the motion of the DNA through the hole so the reader could decode what is inside it. IBM claimed that if the project was successful it could make personalised genome analysis as cheap as $100 to $1,000, and compared it to the first ever sequencing done for the Human Genome Project, which cost $3 billion.

Submission + - Passwords for Google, Yahoo and Hotmail leaked (cnet.co.uk)

An anonymous reader writes: Documents seen by CNET UK suggest thousands of usernames and passwords for Hotmail, Google and Yahoo accounts have been illegally posted to the Internet. Login credentials for accounts ending with yahoo.com, hotmail.com, gmail.com, msn.com, live.com and hotmail.fr were seen. Users of these services are strongly encouraged to immediately change their passwords.

Submission + - Google finds DRAM errors 100-1,000x than believed (zdnet.com)

An anonymous reader writes: A Google study of DRAM errors found that they are hundreds to thousands of times more common than commonly believed. Hard errors may be the most common failure type. The DIMMs themselves appear to be of good quality. Bad mobo design may be the biggest problem.
Input Devices

Microsoft Research Shows Off Multi-Touch Mouse Prototypes 137

Engadget has snagged some of the details behind a bunch of multi-touch mouse prototypes from Microsoft Research. The prototypes range from the wacky to the extreme, but at least they are thinking outside the mouse trap. "Each one uses a different touch detection method, and at first glance all five seem to fly in the face of regular ergonomics. The craziest two are probably "Arty," which has two articulated arms to cradle your thumb and index finger, with each pad housing its own optical sensor for mission-critical pinching gestures, and "Side Mouse" which is button free and actually detects finger touches in the table immediately in front of the palm rest. Of course, there's plenty of crazy in the FTIR, Orb Mouse and Cap Mouse (pictured), which rely on an internal camera, orb-housed IR camera and capacitive detection, respectively. Of course, there's no word on when these might actually see the light of day"
Portables

Submission + - What should be in a course on Mobile Computing? 1

timothykimball writes: I am an iPhones application developer, and a friend who is a professor at a local university has asked me to teach this course to grad students. I want to look beyond the iPhone and look more broady at the problems of mobile computation — such as hardware constraints, new technologies, how software development is different. How user scenarios are different etc. What I am looking for are ideas or concepts that slashdotters would like to see in such a course. What should these grads learn?
Editorial

Submission + - I think, therefore I am a hardcore casual gamer.

An anonymous reader writes: Looking at the way the gaming world has evolved it'd be pretty stupid to lump all modern Gamers into the historical stereotype of nerdy, single, over- or under-weight guys with nothing better to do than perhaps play the odd game of tabletop Dungeons & Dragons and lay the smack down on Doom for several weeks with other local geeks and a self-organised LAN party but this is exactly how wider industry and commerce have been categorising the gaming community right up until very recently indeed. This article discussing the emerging hard casual gamer market; and how it's more important than you may think.

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