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Comment Why isn't this being done with current FPS games? (Score 1) 249

How hard would it be to hook up some TV goggles to an FPS where each eye is its own display, slightly off-center of each other and see if this can partially fool someone? Just being inside any 3D environment, regardless of the detail level at this point "could" be convincing, couldn't it?

Doesn't this part need to be worked out before the photo-realistic part of it needs to be? If I knew the world I was in was fake that's fine, but being inside of it could be very cool I would think. I mean, drop me in any of the latest FPS games with those graphics and if the "head turning" interface, treadmill in all directions (or something like that), frames/sec, and sound worked correctly, it would be a good start.

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