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Nintendo

Ask Slashdot: Understanding the SNES? 157

An anonymous reader writes "As a product of the 90s I grew up loving the classics that kids today know about from Wikipedia and pop-culture references. Games like Super Bomberman, Zelda: A Link to the Past, Donkey Kong Country I and III (II was a sellout, come on) are the foundations of my childhood memories. Now, though, as a fourth-year electrical engineering major, I find myself increasingly impressed by the level of technical difficulty embedded in that 16-bit console. I am trying, now, to find a resource that will take me through the technical design of the SNES (memory layout, processor information, cartridge pin layouts/documentation) to get a better understanding of what I naively enjoyed 15 some years ago. I am reaching out to the vast resources available from the minds of the Slashdot community. Any guide/blog series that you know of that walks through some of the technical aspects of the, preferably, SNES (alternatively, NES/Nintendo 64) console would be much appreciated."
Technology

Commodore 64 turns 30 218

will_die writes "The Commodore 64 came out 30 years ago and to celebrate this the BBC went and got two groups of kids to try out an old system, complete with tape drive. It's sure to bring a few grins to people who had one of these old systems. From the article: 'The Commodore's ability to display 16 colours, smoothly scroll graphics and play back music through its superior SID (sound interface device) chip - even while loading programs off tape - helped win over fans, but it did not become the market leader until the late 1980s.'" Last spring a modern version of the C64 was released.

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Top Ten Things Overheard At The ANSI C Draft Committee Meetings: (5) All right, who's the wiseguy who stuck this trigraph stuff in here?

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