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Submission + - Sourceforge staff takes over a user's account and wraps their software installer (arstechnica.com) 11

An anonymous reader writes: Sourceforge staff took over the account of the GIMP-for-Windows maintainer claiming it was abandoned and used this opportunity to wrap the installer in crapware. Quoting Ars:

SourceForge, the code repository site owned by Slashdot Media, has apparently seized control of the account hosting GIMP for Windows on the service, according to e-mails and discussions amongst members of the GIMP community—locking out GIMP's lead Windows developer. And now anyone downloading the Windows version of the open source image editing tool from SourceForge gets the software wrapped in an installer replete with advertisements.


Journal Journal: Rumor: 500 Kin Phones 9

When Microsoft's Kin was released a month ago, it came with the usual sequence of tittilating leaks (project Pink), a swell of coverage leading to liveblogging of the release press conference, and an advertising blitz impressive in its scope. Since it's supposed to be a social phone of course it has numerous fansites including Facebook and Twitter. Of course there's a Wikipe

The Internet

Submission + - The Pirate Bay sold for 7.7 Milion Dollars (thepiratebay.org) 1

ACEdotcom writes: "In a blog post on thepiratebay.com, the worlds largest bittorent tracker has been sold to Global Gaming Factory X AB for $7.7 million. Techcrunch confirms the amount it is being sold for, but The Pirate Bay's operators are being a little bit more tight lipped and abnormally positive about the sale.

Obviously this is most likely the end of an era in piracy, but the pirate bay feels otherwise. If the new owners will screw around with the site, nobody will keep using it. That's the biggest insurance one can have that the site will be run in the way that we all want to. And — you can now not only share files but shares with people. Everybody can indeed be the owner of The Pirate Bay now. That's awesome and will take the heat of us.

Of course, its only a matter of time before the new owners buckle to political pressure and filter the site of "copyrighted" material. I believe the phrase is "take the money and run"."

Role Playing (Games)

Submission + - EVE Online Community Protests over Massive Exploit (kugutsumen.com)

Anonymous Coward writes: "Eve Online is famous for hosting the world's first virtual IPO, and also for its Byzantine 'meta game'. EVE players are now protesting after 2 major player alliances were caught litterally printing money for amounts in the range of trillions of ISK (450M = 30 USD.) CPP took immediate action against the offenders and banned over 70 accounts and destroyed all the Starbases run by the corporations in question! Shortly after, Kugutsumen (who previously exposed the t20 scandal) leaked a director thread from the guilty german alliance, ev0ke! Internet Spaceships is serious business..."

Submission + - New cheating scandal in EVE Online! (eve-online.com)

An anonymous reader writes: It appears EVE Online has been hit by a new, massive case of cheating. Today's extended downtime was supposed to update the game to version Quantum Rise 1.0.3, however, this did not happen. Instead, many users got banned.
Hours later, someone posted a thread on Scrapheap Challenge about an exploit involving Player Owned Starbases, allowing users to generate vast amounts of very expensive materials. He went on to say that this exploit had been going on since 2004, and that it had started as a bug that was reported as such, but ignored by the GameMasters. Weeks later, the people who found the bug started using it for their personal profit. They made billions of in-game currency and even financed their game time codes through this, so had a real-life advantage as well.
It is currently not known how many people were banned today but estimates are in the high hundreds. Game developer CCP has given little information so far but they will like release a statement with more details soon.


Submission + - Another painful exploit cripples Eve economy

t00le writes: A recently banned player made a post about a known exploit that is simple as, "After 2 batches u deactivate the input links, then switch the input silos off and push apply. the reaction will go on". Apparently, in his exit post on ScrapHeap Challenge he mentioned that it has been working this way since 2004.
He goes on to explain that he reported it to CCP and was never contacted again. He also seemed somewhat soured by the ban, so on his way out he described the plan and the moronic level at which CCP operates at times.
After news spread like wild fire, posts started popping up on the Eve Online forums and was quickly quashed by the mods. They were stating that we were discussing exploits and it's a bannable offense. (Reference Locked thread Locked thread Locked thread)
They ended up posting on the the German Eve site they were working on it, they quickly copying that statement to the US site.

Journal Journal: GNOME Browser Switches to WebKit Rendering 3

Epiphany, the web browser of the GNOME desktop, announced that future versions will be based solely around WebKit, instead of the current default use of Gecko. Concerns about the release cycle and API changes at Mozilla were blamed. Making this announcement on April 1 caused some c
Role Playing (Games)

Submission + - CCP destroys users' OS with patch (eve-online.com)

An anonymous reader writes: CCP's new trinity patch for EVE Online has an option to upgrade to "premium graphics." However, the patching file that upgrades the game to premium graphics deletes the user's boot.ini file from the partition the game is installed in. For the less technically inclined (not the slashdot readership, but whatever) this makes the computer unable to boot up after restarting.
It's funny.  Laugh.

Submission + - Playing Bad Video Games for Charity (desertbus.org)

katicli writes: Desert Bus, the adventure of driving from Tuscan Arizona to Las Vegas real time by Penn and Teller, was designed to be absolutely horrible and painfully realistic. There are no other cars, no scenery aside from the occasional cactus, and no other passengers. Only an occasional slight list of the bus to the right breaks the monotony of the trip (which is approximately 8 hours each way). If the bus is crashed it will be towed back to the city of origin (real time). If the player completes the trip they are awarded a single point and invited to drive back. There is no pause button. Needless to say it exceeded its design goal of complete boringness and was never released. Now the game is back, in its full Sega CD glory, for a second (first?) life as a charity event. Comedy group Loading Ready Run is playing the game to raise money for the Child's Play Charity (founded by Penny Arcade). Four members of the comedy group are playing the game non-stop for a sentence that increases by the amount of money that is donated (currently 104 hours and counting). You can tune into the wonderful adventures of this virtual road trip by a live feed of the video game, a live IRC chat room with the drivers and fans, or a live video of the group playing the game. Residents of Victoria BC invited to stop by for the event and are encouraged to bring snacks. Donations are accepted on the DesertBus.org website.

Submission + - DESERT BUS FOR HOPE - Gaming for charity 1

An anonymous reader writes: Unlike most video game fanatics, when Canadian comedy group LoadingReadyRun sits down for a gaming marathon they do it for a good cause. On November 23, 2007, 4 young men will sit down, and by the time they get up, they hope to have raised more than $5000 for children's charity Child's Play.


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