from the time-to-incorporate-rorschach-verification-tech dept.
New submitter EliSowash writes "Malware developers are increasingly using QR Codes as an attack vector. 'The big problem is that the QR code to a human being is nothing more than "that little square with a bunch of strange blocks in it." There's no way to tell what is behind that QR code.' The advice we've always given to the computer user community is 'don't click a link in an email if you don't know who it's from or where it goes' — so how do we protect unsuspecting users from QR codes, where you can't see the destination at all?"
from the watch-what-you-walk-near dept.
Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"