An anonymous reader writes: Zoe Quinn with Depression Quest, a game she had to allegedly sleep around to get favourable reviews and eventually greenlight on Steam. Brianna Wu's Revolution 60, a misogynistic game with over-sexualised characters (which goes against every current critic of Anita Sarkeesian against game that don't incorporate her narrative). Depression Quest is a text-box and click on pictures "game" (if it's even that?) and Revolution 60 looks like a school project which uses Playstation 1 texture, perhaps a game from mid-90s. Do these self proclaimed game makers have any skills in this industry or just loud mouths and empty on the inside? What is their end goal?