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Real Time Strategy (Games)

Rights To Virtual Property In Games? 167

With the rise of MMOs and other persistent environments over the last decade, the trafficking of virtual game property has become a multi-billion dollar industry. Regardless of whether the buying and trading goes on with the blessing of the content provider (or, in many cases, the owner of the account in question), the question of players' rights to virtual goods is coming to the forefront. The Escapist Magazine takes a look at how some companies are structuring their EULA in this regard, and what some countries, such as China, are doing to handle the issue. "... the differences between China and the West in this case have more to do with scale than cultural norms. So many people play online games in Asia — and play them so intensely — that social problems in meatspace society inevitably emerge in virtual worlds as well. ... The general consensus, therefore, is that paradigm shifts like the ones that have already occurred in Asia will inevitably come to the West, and with them, the need for legislative scaffolding that keeps us all from killing each other."
The Internet

Gartner Touts Web 2.0, Scoffs At Web 3.0 187

An anonymous reader writes to mention that even though Web 2.0 is just now starting to gain widespread acceptance, there are those who are already trying to hijack the term Web 3.0. According to Gartner, there are quite a few new technologies and incremental modifications to existing Web 2.0 technology, but nothing that could equal the level of fundamental change exhibited by the shift to Web 2.0.

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