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Software

BSA Says Software Theft Exceeded $51B In 2009 350

alphadogg sends a NetworkWorld.com piece going over the Business Software Alliance's latest stats on software theft around the world. "Expanding PC sales in emerging markets is increasing the rate of software piracy, according to the Business Software Alliance and IDC. The rate of global software piracy in 2009 was 43%, meaning that for every $100 worth of legitimate software sold in 2009, an additional $75 worth of unlicensed software also made its way into the market. This is a 2-percentage-point increase from 2008. Software theft exceeded $51 billion in commercial value in 2009, according to the BSA. IDC says lowering software piracy by just 10 percentage points during the next four years would create nearly 500,000 new jobs and pump $140 billion into 'ailing economies.' ... In the United States, software piracy remained at 20%, the lowest level of software theft of any nation in the world. ... The PC markets in Brazil, India, and China accounted for 86% of the growth in PC shipments worldwide." The BSA president said, "Few if any industries could withstand the theft of $51 billion worth of their products." It's unclear whether that was a brag about the industry's robustness, or a result of the industry's low cost of goods sold.
Businesses

Treading the Fuzzy Line Between Game Cloning and Theft 235

eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"

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