David Elahee writes: The Haxe Foundation made a stunning announcement. The Haxe Language creator introspects about the last 10 years of Haxe then reach to every people of the Haxe community for support. He is now looking for a full time paid CEO that will manage international operations. Haxe is a well established meta-language and optimising compiler, very renowned in app, web and game industries.
It's not just a matter of questionable taste — the new game engine is a veritable laundry list of glaring technical flaws such as an awkward base resolution, tiling artifacts, and grossly mismatched art styles.
In response, game developer Lars Doucet lays out a lengthy and detailed list of best (and worst!) practices for "HD remakes":
lars_doucet writes: "I'm an independent game developer lucky enough to be on Steam. Recently, the Steam Linux client officially went public and was accompanied by a site-wide sale.
The Linux sale featured every single Linux-compatible game on the service, including our cross-platform game Defender's Quest. In preparation for this article, I asked the good people of Reddit's/r/linux_gaming subreddit what sort of data they'd like to see, and today I'd like to answer both their questions and yours.
Bottom line: during the sale we saw nearly 3 times as many Linux sales of the game as Mac (Windows still dominated overall)."