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Comment Re:ecosystem lock in (Score 1) 191

Yeah, it's obviously this.

Apple was first out with a slab phone, and I was accidentally on purpose an early adopter, and over the years I've picked up the apps I like and am used to, along with the music handling and what not - the hardware is good enough or better that it will probably never be worth swapping over, and I'm sure long term Android users feel just the same the other way.

Ignoring this is as stupid as people who review various laptops purely on hardware, as if OSX vs Windows (or Linux, I suppose, in these parts at least) didn't matter.

Comment jQuery is great in libraries vs frameworks (Score 1) 126

Personally, I find jQuery great as the baseline to support bespoke programming solutions.

There is a LOT of love for framework over libraries like jQuery, but in my experience most hit up against Dietzler's Law* pretty hard. with frameworks one has to be rock solid in the real browsers stuff AND the framework one chose AND the hacks you had to set up to meet the gap between requirements and the framework sweetspot. (vs bespoke, where it's just the real browser stuff and then straight to the gap ;-)

*Dietzler's Law: "Every Access project will eventually fail because, while 80% of what the user wants is fast and easy to create, and the next 10% is possible with difficulty, ultimately the last 10% is impossible because you can’t get far enough underneath the built-in abstractions, and users always want 100% of what they want" - but it's generally applicable

Comment block indenting = visual (Score 1) 876

I'm probably coming at this too little too late, but:

for C-looking languages (C, Java, Javascript) etc that use curly braces and block, there's usually a strong visual element: no one wants to look at code that's not "properly formatted". So while language is super awesome and powerful (almost any programmer is going to have a hard time expressing himself or herself in, like, that block language that came w/ the original Lego Mindstorms), the graphical element is still present

Comment advertising on faulty assumptions (Score 2) 120

Man, there's an err of pathos to when similar strategies are applied elsewhere, somehow Youtube noticed I went to a standing desk site, now half my adverts are from there. And also, they don't notice when I've actually bought a damn thing, so more advertising is just down the drain... I guess advertising is such a small % game that they'll take whatever "bump" they can get, no matter how stupid they look.

Comment rounding error (Score 1) 190

I'm more concerned about "rounding error", at least for the USD market.
Most people probably use a rough "point = penny" heuristic in their head and call a, say, 1000 point game "about ten bucks". In reality it's about 12.50 though, so they consistently underestimate the cost of everything by about 20%...

it's to videogames what the "and 9/10 of a cent" is to gas... maybe a little more weasle-ish than that.


Game Prices — a Historical Perspective 225

The Opposable Thumbs blog scrutinizes the common wisdom that video games are too expensive, or that they're more expensive than they were in the past. They found that while in some cases the sticker price has increased, it generally hasn't outpaced inflation, making 2010 a cheaper time to be a gamer than the '80s and '90s. Quoting: "... we tracked down a press release putting the suggested retail price of both Mario 64 and Pilotwings 64 at $69.99. [Hal Halpin, president of the Entertainment Consumer's Association] says that the N64 launch game pricing only tells you part of the story. 'Yes, some N64 games retailed for as high as $80, but it was also the high end of a 60 to 80 dollar range,' he told Ars. 'Retailers had more flexibility with pricing back then — though they've consistently maintained that the Suggested Retail Price was/is just a guide. Adjusted for inflation, we're generally paying less now than we have historically. But to be fair, DLC isn't factored in.' He also points out all the different ways that we can now access games: you can buy a game used, rent a game, or play certain online games for free. There are multiple ways to sell your old console games, and the competition in the market causes prices to fall quickly."

Comment Re:Hmm (Score 1) 165

"For personal one to one text communications I don't see how you can improve on texts/SMS, and for anything else what does twitter do that a web site can't?"

It's the one to many thing -- not "many" as in "countless hoards of fans", but many as in "a set of people I know in real life and who I've run into online" -- most people don't generate enough content to make a website worth coming back to on a daily or more basis, but amalgamated with a bunch of other people's thoughts, and now you've got something!

There are other paths to the same thing -- if everyone used RSS heavily, you could be part of your audience's RSS feed, and still get a proportional amount of timely attention. And Facebook has a similar "fax machine effect" as Twitter -- for close friends, I would hope to get personal email or a call or word in person of important events, but for a big mass of people who I'm not that close to but not entirely distant, FB fills a niche. (That said I barely keep up with FB -- in general it's more "day to day" boring stuff and less people trying to be clever than twitter)

So that's what twitter does that a website (in practice) "can't" - aggregation is the key.

"In fact, I would say it is the communication (real or imagined) with "famous" people that makes it so appealing."

I'm sure this is true for many twitter readers, but it's certainly not universally applicable. I might follow some famous people, but only ones who seem to be trying to write funny or smart stuff.

Comment Re:Hmm (Score 1) 165

Ironically, your clever (and shibboleth-ish; I had to google UDP to make sure I got it) line about twitter is an excellent example of what twitter is excellent for, as a "tweeter" -- the sharing of an engaging twist of perspective.

There's a lingering perception of twitter as a "what I'm having for dinner right now" kind of thing, but in practice that's a small fraction of the use of it (YMMV)-- conversely I would say Twitter's "right in the moment" aspect makes such talk a little more engaging and less banal, because there's more a chance of it being part of the shared human experience, distributed across space but unified in time -- but I think most people who "tweet" in that mode don't have big followings outside the group of people they know in real life.

So I'd say, as a tweeter, if you can come up with lines like the UDP one frequently, then you should be using twitter to increase the sum total of cleverness online and garner some of that old school egoboo. If all you're going to post about is what you're doing right now, then why bother?

Comment Re:Hmm (Score 1, Insightful) 165

I can't tell you why you should be using Twitter, but some of us have friends or know of folks online who are good at dropping the pithy bon mot, or find it a convenient way to announce things.

Why again should you be using email? Or SMS txt'ing? Or slashdot?

Comment Re:Why not pixel qi? (Score 1) 134

I read "Anathem" on iPad, in iBooks, and am now getting through "How the Mind Works" on the kindle app -- mostly on my subway-based commute.

The iPad reading experience is, for my money, a world better than the Kindle, with its screen change flicker and Palm-circa-1996, Gameboy-circa 1998 screen. Intellectually I guess understand people saying the like e-ink better; in practice, to me it just looks like a gray smudgey, low-contrast mess.

The charge is a week, at least. It's not really difficult to recharge a device once a week.

So with being a superior (IMO) e-reader, a drawing pad, a swift and responsive browser, and a decent little game machine, I think iPad is gonna start eating Kindle's lunch. They aren't worlds apart, not by a darn site. (There are interesting rumors about smaller scale iOS devices coming out, like roughly Kindle size, which would address your "enormous" weight issue. But for now I find the iPad a convenient size for many tasks, and easily stowable.)

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