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Submission + - Microsoft Research takes on Go (

mikejuk writes: Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement.
They have used an interesting approach to the problem of playing the game which is a pragmatic cross between tree search with pruning and machine learning
to spot moves with a "good shape". The whole lot has been packaged into an XNA based 3D story based game.

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How come everyone's going so slow if it's called rush hour?