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Comment Nice marketing (Score 1) 178

I see nothing in that article that is a concrete design choice the GW2 team has made to specifically address the "problems" of current MMOs. They simply provide out-of-context examples of potentially cool scenarios. Wouldn't it be cool if we fired through walls of fire!!!! Yes it would, the first 15 times.

MMO design needs to take a radical step away from "MMO combat mechanics" into other directions (some people suggested more social aspects which I do not like) in order to be innovative. These mechanics were spawned by old school D&D mechanics by way of MUDs, and honestly, these ideas are OLD. Not all are bad, either. Until they do innovate though, no amount of marketing by game studios will convince me to subscribe to their new games. Neither will it convince all the people currently playing WoW to switch to something else.

There is a reason millions are playing that game. It provides cheap entertainment value for them, through a myriad of activities that, although repetitive, are greatly enhanced through the social aspect that is provided by online connectivity to a context of a world. Combat is boring, UNLESS you have to orchestrate with 25 people. Crafting is boring UNLESS you can sell your wares to a market economy. And so on.

As soon as a game is created to provide the same or greater entertainment value to people, they will jump. It just has to be innovative enough to make them jump. And yeah, open world group quests already failed, with WAR. That game could have been a radical attempt to reforge the MMO landscape, but the designers instead opted to play it safe and re-create WoW. Who will be next? From what I have read it doesn't seem like GW2 is ready to take up that cup.

Comment How can it be pre-alpha? (Score 1) 164

How can you have a pre-alpha release? I've always heard Alpha as a "feature preview", where it's not complete and there may be major bugs. Beta was when it was feature complete, but probably contains major bugs. And then Release candidates are for finding major and minor bugs, but should be production ready if none are found... Unless there's another definition I'm not aware of, how can you have pre-alpha code?

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