Catch up on stories from the past week (and beyond) at the Slashdot story archive


Forgot your password?
DEAL: For $25 - Add A Second Phone Number To Your Smartphone for life! Use promo code SLASHDOT25. Also, Slashdot's Facebook page has a chat bot now. Message it for stories and more. Check out the new SourceForge HTML5 internet speed test! ×
First Person Shooters (Games)

Submission + - Has the internet killed game AI?

iansmith writes: "After the amazing AI and scripted plot of Half-Life my friends and I were looking forward to what would be next. It seemed that great things were on the way.

But what came next was, nothing. We have better graphics and more objects are physics enabled, but the AI is still in the stone age.

Next year Half-Life will be 10 years old. So the question is, why is the AI in FPS shooters so terrible? Why did it peak 9 years ago? I've been using the same trick of hide JUST behind a corner and shoot some poor grunts elbow until they die since Doom.

I understand AI is hard, I mean *REALLY* hard. Expecting fast improvement is not realistic, but I am not kidding when I say I don't think current AI is any better than it was 9 years ago, and thats just sad. A top of the line game machine today is a 3GHz dual-core machine with a powerful GPU vs the 233MHz machine I used with no hardware acceleration, so you can't tell me it's lack of processing power.

A possible answer is that with the rise of the internet, game developers got an out. Single player has become almost a second priority to multi-player deathmatch. Why bother creating good AI when you can just have people play against actual human opponents? There is just no incentive to spend time and money on improving the AI when you can just dodge the whole idea of it.

So can anyone point me to a ray of hope, or is the future just limited more of the same old FPS we all love and hate?"

Slashdot Top Deals

What ever you want is going to cost a little more than it is worth. -- The Second Law Of Thermodynamics