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Cellphones

iPhone Straining AT&T Network 551

dangle writes "More than 20 million other smartphone users are on the AT&T network, but other phones do not drain the network the way the nine million iPhone users do. Because the average iPhone owner can use 10 times the network capacity used by the average smartphone user, dropped calls, spotty service, delayed text and voice messages and glacial download speeds are the result as AT&T's cellular network strains to meet the demand. AT&T says that the majority of the nearly $18 billion it will spend this year on its networks will be diverted into upgrades and expansions to meet the surging demands on the 3G network."

Every Time You Vote Against Net Neutrality, Your ISP Kills a Night Elf 178

Perhaps one of the more overlooked problems that could arise out of a bad Net Neutrality decision is the impact to online gaming. In fact, any interactive communications could stand to take a dive (VOIP, streaming video, etc) with the advent of Net Neutrality legislation. RampRate has an interesting look at the possible fallout and where we are headed. From the article: "What will be murdered with no fallback or replacement is the nascent market of interactive entertainment - particularly online gaming. Companies like Blizzard Entertainment, Electronic Arts, Sony Online Entertainment, and countless others, have built a business on the fundamental assumption of relatively low latency bandwidth being available to large numbers of consumers. Furthermore, a large -- even overwhelming -- portion of the value of these offerings comes from their 'network effects' -- the tendency for the game to become more enjoyable and valuable as larger number of players joins the gaming network."

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