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Comment Cutting Ties (Score 1) 363

> YouTube has also cut ties with Kjellberg.

I don't think it counts as 'cutting ties' if YouTube keeps hosting his content, putting ads on his video, and sharing revenue with him. Although it is pretty damaging to their relationship to exclude him from the preferred advertiser program, I think this way of describing it is a little clickbaity.

Comment Re: Can't Enforce Copyright on Hardware (Score 1) 57

Yeah the cases are what interest me here. It comes down to a matter of opinion by judges, and that opinion can be really fine hair splitting. Like, is it 'expressive' to lay out your buttons in a certain way in your UI for your paint program, but not expressive to choose the layout of microchips on your video card? I imagine there must have been a small handful of pivotal cases that decided that issue, and put software into the domain of copyright.

If it wasn't for this quirk of history, there wouldn't be copyrights on our software.

And it all pivots on what some Judge, likely a technologically ignorant one if today's standards are any indication, decided in some case way back when.

Comment Re:Can't Enforce Copyright on Hardware (Score 1) 57

Funny how hardware qualifies as a "idea, procedure, process, system, method of operation, concept, principle, or discovery" but functional, non-artistic software somehow doesn't qualify under the same criteria, even when the two are working in concert and one won't function without the other.

I'm sure some judge from fifty years ago is responsible for this inconsistent state of affairs. Who knows what the world would look like today if that judge had come up with a different ruling, and declared that software is an electronic machine, exempt from copyright.

Comment Everything violates copyright (Score 1) 282

Linking to someone's website: violates copyright. Making your own game server from scratch that World of Warcraft servers could connect to: violates copyright. Modifying your game console so it can play your homebrewed software: violates copyright. Not saying 'bless you' when someone sneezes: violates copyright. Passing gas in an elevator: violates copyright.

Everything violates copyright! Let's just get rid of all the other laws. Everything is copyright now.

FFS

Comment The problem is... (Score 1) 190

... that the OEMs are controlling your OS in the first place.

PCs have this problem, too, where the OEM puts a really crappy version of the OS on your device before they ship it, but at least there's a straightforward method to replace it with the stock OS of your choice. No need to 'root' your PC or void your warranty or lose your support or visit suspicious sites.

It's time for the OEMs to stop trying to control their customers' choice in software. It's time for them to adopt a standardized boot loader and just release drivers (or better yet, hardware 'drivers' in the form of a standard compatibility layer) so that the consumer isn't forced to choose their software and their hardware as an inseparable bundle.

Comment Is this a prelude to requiring official Google FW? (Score 1) 163

How does it make a determination of corruption? What if you want to change those sensitive files intentionally? What if you want to install a customized version made by a modder that does something cool? How is it able to distinguish your willful changes from changes that malware made? Is it going to examine the files and compare them against legitimate, official versions?

This is reminding me very much of the rhetoric surrounding UEFI, how making it so people can only boot code that has been signed by Microsoft is 'Secure Booting,' and will prevent malware.

Comment You got that backward (Score 2) 37

ReVive lets you play Oculus games on the HTC Vive, not HTC Vive games on the Oculus.

Here's the description on the ReVive GitHub page:
"This is a compatibility layer between the Oculus SDK and OpenVR. It allows you to play Oculus-exclusive games on your HTC Vive." https://github.com/LibreVR/Rev...

OpenVR (HTC Vive's primary standard) is already ported to work with the Oculus, so it's already not that difficult to get a game ported to Oculus if it's designed for the HTC Vive, but chances are if it's designed for the HTC Vive, you're not apt to be playing it on the Oculus anyway, because Oculus doesn't support the HTC Vive's room-scale gameplay, which almost all games are taking advantage of.

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