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Submission + - GTA V Franklin negative money bug workaround (

choke writes: GTA V released with a bug that causes players using Franklin who take the "Lamar Down" mission without enough money to 'give' to a storyline character in a followup cutscene to go into negative money, which causes all future money income to terminate before crediting with the singular exception of credits from 'stolen wallet vigilante' missions.

This bug is not restricted to Franklin, nor is the workaround.

The workaround to the bug is to seek out a 'stop thief' minimission, and to obtain the 'goods' which will bypass sanity checks and credit the character's balance, returning the character to positive cash.

Note that any normal income while a player has negative money will not be awarded, including the end-game 30 million dollar mission.


Submission + - SimCity 5: How not to design a single player game. (

choke writes: Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt.

The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?


Submission + - XBox live to start carrying HBO GO and other traditional cable offerings (

choke writes: "Here's something long been in demand in my circles, and an item we have often wondered why it wasn't more available. HBO has not offered HBO GO to anyone other than HBO subscribers who, it would seem, don't really need it.

With this move, XBOX becomes a time-domain independent premium 'cable content' provider. It's something easy to see coming, but devastating in potential.

Most cable companies provide both programming and bandwidth. How long before the obvious anti-competitive moves are made? Will carriers tolerate bandwidth being consumed by competing services which take business?"


Submission + - Steam VAC ban story, what do YOU think? 2

choke writes: "On or about 3 and a half years ago my then pre-teen son used an external program which caused him to get a "VAC Ban" on a game in my steam account.

The odd result, was that Valve banned -all- games on this particular account which used the same middleware as this game, which resulted numerous games being banned. Games which I had paid for in good faith, and had no record of violation. Furthermore, all FUTURE games that may be released with this middleware are also banned on this account.

Before I am duly excoriated for letting someone else use my account and whatnot, I should say that as a parent and at that time, I was hesitant to have my preteen child maintaining his own friends list and making arbitrary contact with the public, hence I would let him use my account on occasion. Steams parental controls are not particularly useful in that regard.

I won't defend the actions that got banned — I agree with the ban however, valve has chosen to exercise their power to also remove functionality from other paid games on my account, with zero recourse after numerous attempts to remedy the situation other than to 'purchase a new account' and repurchase -all- of the games which use this particular middleware.

This led me to think that if I had purchased those games elsewhere, I would not have lost access to them. And it made me hesitate when I thought of buying more games on Steam.

What do YOU think? Was it my just desserts for letting a child use my account? Are there other ways this could be handled by Valve?"

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