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The Courts

Federal Court Issues Permanent Injunction For Isohunt 212

suraj.sun writes with this excerpt from NewTeeVee: "Judge Stephen Wilson of the US District Court of California, Southern District, issued a permanent injunction (PDF) against the popular torrent site Isohunt yesterday, forcing the site and its owner Garry Fung to immediately prevent access to virtually all Hollywood movies. The injunction theoretically leaves the door open for the site to deploy a strict filtering system, but its terms are so broad that Isohunt has little choice but to shut down or at the very least block all US visitors. ... The verdict states that they have to cease 'hosting, indexing, linking to, or otherwise providing access to any (torrent) or similar files' that can be used to download the studios' movies and TV shows. Studios have to supply Isohunt with a list of titles of works they own, and Isohunt has to start blocking those torrents within 24 hours."
Software

BSA Says Software Theft Exceeded $51B In 2009 350

alphadogg sends a NetworkWorld.com piece going over the Business Software Alliance's latest stats on software theft around the world. "Expanding PC sales in emerging markets is increasing the rate of software piracy, according to the Business Software Alliance and IDC. The rate of global software piracy in 2009 was 43%, meaning that for every $100 worth of legitimate software sold in 2009, an additional $75 worth of unlicensed software also made its way into the market. This is a 2-percentage-point increase from 2008. Software theft exceeded $51 billion in commercial value in 2009, according to the BSA. IDC says lowering software piracy by just 10 percentage points during the next four years would create nearly 500,000 new jobs and pump $140 billion into 'ailing economies.' ... In the United States, software piracy remained at 20%, the lowest level of software theft of any nation in the world. ... The PC markets in Brazil, India, and China accounted for 86% of the growth in PC shipments worldwide." The BSA president said, "Few if any industries could withstand the theft of $51 billion worth of their products." It's unclear whether that was a brag about the industry's robustness, or a result of the industry's low cost of goods sold.
Businesses

EA Introduces "Online Pass" To Get In On Used Games Market 223

EA Sports has unveiled a new feature that they hope will help them get a piece of the lucrative used games market: the Online Pass. Each of their new titles will come with a one-time code that allows access to "premium" content and features. Players who buy the games used can get the same content, but will need to pay $10 for the privilege. "According to EA, the content can include anything from title updates and downloads to features like online leagues — and even online gameplay and multiplayer modes. ... EA will offer 10-day trials of Pass content so that users can see what they would be getting. So far, EA seems to be limiting the premium add-on experiment to its sports portfolio. ... The company has apparently gained the support of retailer GameStop, which has been watching with a close eye efforts on the part of publishers to discourage its thriving used games business. According to the retailer, encouraging premium content add-ons still benefits GameStop, since it sells PlayStation Network and Microsoft Points cards. It praised EA's Online Pass as 'forward-thinking.'"
Google

Photographers Want Their Cut From Google's Ebooks 240

It's not just the writers anymore: carluva writes "The American Society of Media Photographers (ASMP) and several other visual artist groups are suing Google over its digitization of of millions of books, claiming copyright infringement related to images within the books. The photographers initially wanted to be included in the authors' and publishers' class action suit, but filed their own suit after that request was denied. Google and others assert that images are only included in the digital copies when permission has been obtained from the copyright holder."
The Almighty Buck

NYTimes Confirms It Will Start Charging For Online News In 2011 368

jmtpi writes "The article is frustratingly vague, but the New York Times is confirming earlier speculation that it will start charging online readers who visit the site regularly. Occasional users will still get free access to a certain number of articles per month. Most of the key details are not yet determined, but the system is scheduled to be deployed at the beginning of next year." The Times is planning on rolling its own pay system, and it will doubtless use the rest of 2010 to look at how sites like the Wall Street Journal and the Financial Times fare before deciding on specifics. How often do you readers typically hit articles at nytimes.com in a given month? We try to avoid linking to stories behind paywalls when possible, and if the Times chooses a low monthly limit, you'll probably see a lot fewer links to their site — which would be a shame.
Businesses

100 Million Used Games Traded Each Year In the US 135

We occasionally discuss the complaints from video game publishers and developers about how used game sales are hurting them, and how they've been testing out countermeasures disguised as features to compensate. Now, industry analyst Michael Patcher has released a report which attempts to quantify that damage. Patcher estimates that used game sales and trades number around 100 million each year in the US. However, despite the immense number of transactions, he doesn't think the used game market is as detrimental to sales of new games as the publishers think. "The vast majority of used games are not traded in until the original new game purchaser has finished playing, typically well beyond the window for a full retail priced new game sale. Thus, while there may be some limited substitution of used game purchases when GameStop employees 'push' used merchandise upon consumers lined up to buy new games, the vast majority of used game purchases occur more than two months after a new game is released. ... To the extent that there is a substitution effect, we estimate that fewer than 5% of new game sales are impacted."

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