antdude writes: "The National Purchase Diary (NPD) Group Blog reports that "Internet Connected TVs Are Used To Watch TV, And That’s About All — The Internet connected high definition television (HDTV) screen has so far failed to break beyond the bounds of its TV-centric heritage, with little use for the big screen beyond the obligatory video services. But the connection is being used to provide access to a far wider variety of alternative sources for video content. The latest NPD Connected Intelligence Application & Convergence report highlights that nearly six out of ten consumers who own a connected HDTV are accessing Over-the-Top (OTT) video services through the device.
Seen on DSL/Broadband Reports."
Ant writes: "This three pages Dorkly article tells the "ten/10 western games and trends that never caught on in Japan" — "In the olden days of gaming, everything worthwhile came out of Japan, as did all of the console manufacturers. Now, with the game market being much more globalized, American developers have as strong of a foothold in our culture as ever. That is, everywhere but in Japan. There are a lot of facets of our gaming culture that the United States/U.S. holds dear that the Japanese have never even given a second thought to. Here's a list of some of the most surprising (and maybe least surprising, in some cases)...""
antdude writes: Kotaku shares its "Gun Week" — "Gaming's Fixation With Firearms: Praise the games and pass the ammunition." It is a "week-long exploration of video games' signature obsession: guns. Even gamers who wouldn't own a gun usually love to shoot the virtual ones. Here are the stories, images and videos that attest to that..."
It is only in the middle of the week, so it will be updated for the rest of the week.
Ant writes: "This four pages GamesRadar article, with screen shots/captures and embedded video clips, tells its sixteen/"16 secret Lost references in videogames.
The mysteries of the island are everywhere... even in your favorite games. Lost is no longer just a show. Lost is a multimedia mythology. So while the television/TV series ends this weekend, its impact on popular culture – the island's hold on our collective imagination – will endure.
Just look to videogames for proof. Even though Lost has only been around since late 2004, and even though a single game can take that many years or more to develop, the connection between these two geek hobbies is already surprisingly strong. Hidden references (the numbers, the hatch, polar bears) and clever cameos (Jack, Desmond, Locke) pop up in nearly every genre and on nearly every system.
Here are the sixteen/16 we've discovered. How many more are out there? And how many more are yet to come?..."
Seen on Digg."
antdude writes: This three pages Bit-tech.net article talks about "why everything is trying to be an role playing game (RPG) now" — "Twenty years ago, the idea of levelling up in a game was confined to a very specific genre: the role-playing game, whose systems were based on pen-and-paper games such as Dungeons & Dragons (D&D). Today, you can still level up in an RPG such as Dragon Age, but you can also level up in far wider variety of games, from sports titles to first perspective shooter (FPS) games... The vast majority of modern games monitor, quantify and reward your skills in a way that would only have been familiar to the biggest geeks in the 1980s.
While gamers often lament a lack of innovation in games, game mechanics change as rapidly as styles do in other forms of media — so while levelling has gone mainstream, the health bar appears to be on the way out and very few games these days features lives or continues. The question then, is why is levelling up so popular?..."
antdude writes: This two pages GamesRadar article compares the fantastic computer/video game weapons and their real-life equivalents — "There are certain things we just accept in video games. An overweight pipe technician can jump five times his own height. A first aid kit will instantly heal bullet wounds and replace lost blood. And any theoretical physics model can be cleanly packaged into a lightweight, handheld weapon with the minimum of fuss. But in certain cases, that last one isn't too far off the truth.
As guano loopy as most game weaponry is, some of it definitely isn't implausible. In fact some of it exists already. Kind of. Stick with us, and we'll talk you through the exciting/mortifying truth of what could be just around the technological corner..."
Ant writes: "Frontline has a 1.5 hours documentary video titled "Digital Nation" — "A television (TV)/Web report on the digital revolution and how it's changing our lives, with video stories, interviews, and user-generated video on relationships, information overload, education, the military, parenting, brain development, and more...""