Please create an account to participate in the Slashdot moderation system


Forgot your password?
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Should Developers Support Windows Phone 8? 345

Un pobre guey writes "Should you develop apps for Windows 8? Well, the hype and flogging are apparently in full swing. From the article: 'To be clear, Windows Phone 8 is not a slam dunk. Some, such as IDC, believe Windows Phone will eclipse iOS by 2016. Others, though, believe the trajectories of Android and iOS can't be slowed in the next few years. Nonetheless, I think a bet on Windows Phone 8 is justifiable, even wise, since anyone who purchases a new Windows Phone 8 device likely will want to load it with the latest and greatest apps.'" Another reader points out that the full Windows Phone 8 SDK was leaked online recently, which led to some interesting discoveries: "For starters, it appears that the API is very much like the full WinRT API, but it has no JavaScript support. There is also no support for creating and working with Silverlight/XNA style. This is a bit surprising because I and most developers were under the impression that Microsoft would support the migration of Silverlight apps to HTML5 and JavaScript, but there isn't even support for JavaScript to access the phone's services. The best you can hope for is using the JavaScript support in IE10."

Simulating Emotions Within Games 47

Gamasutra is running an opinion piece about the way video games handle simulated emotions. Most often, an non-player character's emotional state is used to either tell a story or to drive gameplay. The author suggests that as both concepts become more complex in modern games, the simulation of emotions must also become more dynamic to remain interesting. Quoting: "Most of our emotional simulations use a simple sensation/calculation/behavior loop. Someone says or does something to a character; this influences his emotional state; he acts upon his feelings. His emotional state then reverts to a more neutral state over time (I was angry half an hour ago, but I've calmed down now), or changes again in response to another sensation. If these systems are really simple they produce absurd results: a character is furious one moment and cheerful a second later, like a Warner Brothers cartoon character. This is the kind of thing you get with finite state machines. This approach doesn't take into account the fact that behavior itself changes emotions. Behavior is not merely an output to be exhibited; it also affects how we feel. It feeds back into our emotional state."

Slashdot Top Deals

I've looked at the listing, and it's right! -- Joel Halpern