Yeah, it's because they haven't read the article and noticed the point where I say that we need a new term.
Or, possibly, it's because they're *so* invested in their game of choice having all the classic roguelike trappings that they haven't stepped back and looked at why they enjoy the game, and not merely what the game tends to include.
We're talking about a bunch of people who have played classic FPSes, insisting that any new FPS needs a shotgun, because every FPS they've ever played has involved a shotgun and they believe a shotgun is absolutely mandatory to make a first-person shooter. But it isn't. You could make an FPS without a shotgun, and you could make something that felt like a roguelike without basing it off Rogue.
I disagree. I'm defining a concept which, I believe, is what the people playing "roguelikes" are often actually in search of. It's the thing that ties Desktop Dungeons and Spelunky to the Roguelike world, and there are people claiming that those count as roguelikes. By the normal definition, they're not even close. Obviously, there's some disagreement about definitions.
What I'm saying is that my definition gets at the heart of the roguelike - the gameplay mechanics that make a roguelike familiar. I'm saying that, if you took a turn-based strategy game or a real-time strategy game or even an FPS, and built it around my definition, then people who enjoy roguelikes would find it strangely familiar.
Did you read the part of the article where I say that I need a different name for this new concept?
It wasn't really a major part of the story - I had a focused thing to talk about, and a new release of DCSS wasn't on-subject.
Congratulations on the release, though
That's odd - I only submitted it once, to the best of my knowledge, but I was having browser trouble at the time so something funky might have happened. However, I can guarantee that if it got submitted twice, they were both at roughly the same time.
Are you sure that's not just what Slashdot does when a story is submitted?
Daily automated backups.
If your backup is manual, and you don't have someone whose fulltime job it is to make the backup work, you're doing it wrong.
Reduce, perhaps, but judging from the minimal amount of power available, you'd probably be better off throwing away the complex sound-harvesting technology and replacing it with a simple larger battery.
It's extremely uncommon to write huge linear files in a speed-sensitive context. It's just not something that is really a competitive factor.
Good thing we've got biodegrading plastic!
Just like most working people, the first thing I always do when I get home is turn on my 4 or 5 plasma TVs. Since that wasn't a problem, I'm sure the electric car I buy won't be a problem either!
It may very well not be a problem, but that statement is goddamn stupid. Most of us aren't drawing that much power regularly when you get home.
There's a lot of potential complaints here, but, seriously, how often is battle.net really going to be down? Not all that often.
Similarly, I had an old half-broken gas-powered ATV that just couldn't reach highway speeds. I don't see why people like this "gas" thing so much, it clearly doesn't have enough oomph to do anything serious.
As I understand it, the modern drives work fine on everything post-XP. We just have this weird ten-year gap in operating systems where Microsoft fucked up on releasing an update.
We can defeat gravity. The problem is the paperwork involved.