from the do-not-eat-marshmallows-cooked-thereover dept.
mjwx writes "In what would seem to be a sudden outbreak of common sense for the UK, the Home Office has put forward a plan to scrap the national ID card system put into place by the previous government. From the BBC: 'The Home Office is to reveal later how it will abolish the national identity card programme for UK citizens. The bill, a Queen's Speech pledge, includes scrapping the National Identity Register and the next generation of biometric passports.' The national ID card system, meant to tackle fraud and illegal immigration, has drawn widespread criticism for infringing on privacy and civil rights. However, the main driver for the change in this policy seems to be the 800-million-pound cost. Also in the article, indications of a larger bill aimed at reforms to the DNA database, tighter regulation of CCTV, and a review of libel laws."
from the infinite-free-flash-games-can't-be-wrong dept.
SlashSlasher writes "A friend of mine started up a Facebook MMORTG game called Realm of Empires with his buddies as a personal project. Over the last couple of years, I've seen it grow up from an idea into a thriving community. A lot of money and effort has been sunk into constant improvement. As a result, it has become one of the most polished and substantial applications I've seen on Facebook. It's been quite interesting seeing the action behind the scenes without being directly entangled. Normal gameplay is free but certain premium features do exist. Recently, after allowing an open beta of premium features, the users complained vehemently that they would have to pay to keep these special features. They went so far as to start a petition to stop them from charging for premium features. People are getting up in arms about features that can be bought for less than $3 a month. I know the project hasn't broken even yet, and more money is put into it every day. I had always assumed that developers would receive a chunk of the ad revenue they attract to Facebook; apparently I was wrong. Facebook only gives the developer a very small (and shrinking) piece of real estate to try and make money with. How are these people supposed to break even, let alone profit? What working business models exist for the small game developer? Are people just too spoiled by free, throw-away games to be a target market for anything significant? Are developers who want to make any money for their work forced to move to restrictive platforms like the iPhone or the console market? More details of their story are available at their blog."