herrshuster writes: Nerds on call, a small computer repair company, was sued for $500,000 dollars by a customer claiming that they had lost critical information in his litigation. But when they looked into his history, they found this was not the first time he had tried to get money from a company through either his own error or ignorance: http://blog.oregonlive.com/complaintdesk/2011/07/when_store_clerks_give_advice.html In retaliation, they posted an explanation of the circumstances on their site that totalled more than 17,000 words in an attempt to google-bomb his name. Their closing statement: "In the end we won’t label him a scam artist, or assume he had nefarious intent, however, we will let the entire history of our interactions with him stand on their own."
from the next-time-gadget-next-time dept.
Colonel Korn writes "Ubisoft's recent announcement that upcoming games would require a constant internet connection in order to play has been discussed at length on Slashdot ('The Awful Anti-Pirate System That Will Probably Work'). Many were of the opinion that this new, more demanding DRM would have effectiveness to match its inconvenience, at least financially justifying its use. Others assumed that it would be immediately cracked, as is usually the case, leaving the inconvenience for paying customers and resulting in a superior product for pirates. As usual, the latter group was right. Though Ubisoft won't yet admit it, Skid-Row managed to crack the new DRM less than a day after it was first released."