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Cellphones

Ubuntu Edge Draws Nearly $13M, But Falls Short of Indiegogo Goal 125

Nerval's Lobster writes "The crowdfunding campaign to build an Ubuntu-powered smartphone has fallen short of its ambitious goal. Canonical, which works with the open-source community to support Ubuntu worldwide, decided to fund its Ubuntu Edge smartphone via crowdfunding Website Indiegogo. The funding goal was set at $32 million, and at first it looked as if the project had enough momentum to actually succeed: within the first 24 hours of the project's July 22 launch, some $3.45 million had poured in. But that torrent of cash soon slowed to a trickle. In the end, the campaign managed to amass $12,809,906 by its August 21 closing. Nonetheless, Canonical did its best to put a brave face on the situation. 'While we passionately wanted to build the Edge to showcase Ubuntu on phones, the support and attention it received will still be a huge boost as other Ubuntu phones start to arrive in 2014,' the organization wrote in a posting. 'Thousands of you clearly want to own an Ubuntu phone and believe in our vision of convergence, and rest assured you won't have much longer to wait.'" Update: 08/22 16:14 GMT by T : Oops -- headline edited to reflect that the Edge was an Indiegogo project, rather than Kickstarter.
Displays

Windows 8 Has Scaling Issues On High-PPI Displays 171

crookedvulture writes "High-PPI displays are becoming increasingly popular on tablets and notebooks, but Windows 8 may not be ready for them. On a 13" notebook display with a 1080p resolution, the RTM version of Win8 scales up some desktop UI elements nicely. However, there are serious issues with Metro, which produces tiles and text that are either too small or too large depending on the PPI setting used. That setting, by the way, is a simple on/off switch that tells the OS to 'make everything bigger.' Web browsing is particularly problematic, with Internet Explorer 10 introducing ugly rendering artifacts when scaling pages in both Metro and desktop modes. Clearly, there's work to be done on the OS side to properly support higher pixel densities."
Handhelds

Linux-Based Gaming Handheld To Rely On Low Material Cost, Indie Apps 137

dartttt writes "Robert Pelloni and his team are working to develop an indie handheld gaming console, the 'nD,' which will run a number of indie games. The device will support 2D games only, and will run a custom-developed, embedded Linux firmware. It will have its own Game Store, which will allow users to download games. The SDK will be released soon, and is based on open source gaming standard SDL. Developers are being told that they can actually start making and compiling games on Windows, Mac and Linux using a 320x240 resolution."

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