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Breaking Gender Cliques at Work? 806

An anonymous reader asks: "No-one likes finding themselves being the 'odd one out' of a clique, and gender barriers make them harder to break. The question is simple: what can a girl in IT do when she finds herself on the outside of those cliques of boy coworkers? Or inversely, what should groups of boys at work be doing to be more welcoming for that lone girl in the IT office?"

The Time for Women in Games 96

VeeCee writes "Next Generation has an interesting article on why few women are game developers, why it should change, and how." From the article: "Fulton then cited workforce statistics, showing that in 1950, 30 percent of women worked, compared with 70 percent six years ago. 'We're rapidly becoming equal players in the larger workforce. More women are playing games.' Citing a study that showed women outnumbered men as players in the 24 to 35 year-old demographic, Fulton granted that casual games were a factor. 'However I think there's an appetite there. As we get online, as the games start getting more interactive, more social, women are getting more and more interested in what it means to play games.'"

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