Kirin Fenrir writes: Ever wondered why MMOs seem to never appear on consoles? Part of the reason for this seems to now be clear, thanks to FFXIV producer Hiromichi Tanaka: "The main reason why we couldn't go with Xbox 360 was the Xbox Live system. [Live is] different to the normal internet environment, so when we wanted to introduce this game in the same environment as Windows PC it had to be PS3, so that was our choice. Microsoft has a different point of view: they want to have a closed environment for Xbox Live. We're still talking to... We couldn't come to an agreement on Xbox Live."
Combined with the PS3 version delayed due to issues with it's 256mb of system RAM, it's no wonder MMO developers seem to consider consoles more trouble than they're worth.