No, the entire point is that any exploit would need to know the "unlock" code in order to operate, yet the unlock code is generated when the page is sent to the browser, long after the exploit has been submitted.
I'll agree. The whole split move assign system seemed really powerful to me. I wish that was more of a standard GUI feature, but aside from that, I found the interface nonstandard and somewhat quirky. Not a good example of having a custom GUI
LISP is about as high level as you can get, with garbage collection, macros, and more abstractions than most other languages combined.
PHP, likewise, is interpreted, and even it's array datatype is quite a bit above the machine level memory array, supporting dynamic resizing and the like.
It's not about what you consider "low-level" and "high-level." There are definitions for these terms...
from the intergalactic-bodily-fluids dept.
Tablizer writes "The New Horizons probe caught the moon Io in the act of 'barfing' into space. A five-frame sequence from the New Horizons probe captured a beautiful plume of ash from Io's Tvashtar volcano. "Snapped by the probe's Long Range Reconnaissance Imager (LORRI) as the spacecraft flew past Jupiter earlier this year, this first-ever "movie" of an Io plume clearly shows motion in the cloud of volcanic debris, which extends 330 kilometers (200 miles) above the moon's surface ... The appearance and motion of the plume is remarkably similar to an ornamental fountain on Earth, replicated on a gigantic scale.""
Make radius be the result of asking "What is the radius of the circle?"
Make area be 3.1415 times radius to the power of 2.
Make area look nice.
Say "The area of the circle is the value of area."
Other examples include a number guessing game and an "RPG.""
Adam Cichocki writes: "I'm finishing my Master's Thesis, and the 3D engine, which is its most important part. I was wondering if the community would like to share their views on the future of 3D engines, features that could be embedded in such engines and possibly some hints to design and implementation. Some examples of my work — the techdemo video of FreeFormEngine, exposing its advanced effects system with seamless indoor/outdoor environment support — which could help start the discussion can be found here."
JoeShmoe950 writes: "This is the most realistic tube simulator ever to exist. UberTube is proof that C++ is not as slow to develop with as many naysayers claim. It was written from the ground up in a matter of days, yet remains an addicting experience."
Xocet_00 writes: BBC News has an article discussing a new algorithm for generating ray-traced graphics using only high end PC graphics cards. The algorithms were developed by a research group at the University of Saarland, in Germany. Apparently the technique has already been applied to Quakes 3 and 4, so hopefully this isn't Duke Nuke'em style vapourware.