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Graphics

NVidia Cripples PhysX "Open" API 393

An anonymous reader writes "In a foot-meet-bullet type move, NVidia is going to disable PhysX engine if you are using a display adapter other than one that came from their company. This despite the fact that you may have an NVidia card on your system specifically to do this type of processing. 'For a variety of reasons some development expense, some quality assurance and some business reasons Nvidia will not support GPU accelerated PhysX with Nvidia GPUs while GPU rendering is happening on non-Nvidia GPUs.' Time to say hello to Microsoft dx physics or Intel's Havok engine."
Microsoft

Windows 7 Upgrade Can Take Nearly a Day 706

Eugen writes "A Microsoft Software Engineer has posted the results of tests the company performed on the upgrade time of Windows 7. The metric used was total upgrade time across different user profiles (with different data set sizes and number of programs installed) and different hardware profiles. A clean 32-bit install on what Microsoft calls 'high-end hardware' should take only 30 minutes. In the worst case scenario, the process will take about 1220 minutes. That second extreme is not a typo: Microsoft really did time an upgrade that took 20 hours and 20 minutes. That's with 650GB of data and 40 applications, on mid-end hardware, and during a 32-bit upgrade. We don't even want to know how long it would take if Microsoft had bothered doing the same test with low-end hardware. The other interesting point worth noting is that the 32-bit upgrade is faster on a clean install than a 64-bit upgrade, regardless of the hardware configuration, and is faster on low-end hardware, regardless of the Data Profile. In the other six cases, the 64-bit upgrade is faster than the 32-bit upgrade."

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