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Comment What is the problem, anyway? (Score 1) 754

What exactly *is* the conflict between the GPL and the App Store T&Cs, anyway? The FSF have a piece up that talks about the "only install app on five devices limit" but I think that's a red herring -- AFAIK you can only sync iTunes DRM content (i.e. movies and music) on five computers, but iOS apps can be installed on limitless devices attached to an iTunes account. And the company who ported VLC, Applidium, were hosting a full download of the VLC app source on their own site. I can't really see the difference between this and, say, a Netgear router firmware where the company hosts a download for the source; in both that case and the VLC app, the user gets a binary file, and can optionally grab the source and compile the binary themselves and run it (in an emulator, admittedly, in the case of the iOS app, but you're still running it. Pretty sure the GPL distribution clause doesn't have to target the exact same platform, does it?)

What am I missing, if anything? What exactly is it that blocks GPL on the App Store?

XBox (Games)

Guitar Hero Downloadable Content Announced, Expensive 133

Ars Technica's Opposable Thumbs blog has the word on the first three downloadable content packs for Guitar Hero II on the 360. The good news is that song selections include tracks like 'Ace of Spades', 'Killer Queen', and 'Bark at the Moon'. The bad news is that buying just three songs is 500 points. "The price of around $2 per song isn't outrageous, but it isn't generous either. I'd also prefer they allow you to buy each song alone, instead of being forced into the bundles. It's also worth noting that if you bought every song in the original Guitar Hero at this rate, you'd pay $97.92. Not exactly a compelling deal."

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