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Android

Apple May Start Accepting Android Phones As Trade-Ins 148

HughPickens.com writes Bloomberg reports that according to a person with knowledge of the matter, Apple plans to start accepting non-Apple devices as trade-ins as the company seeks to extend market-share gains against Android smartphones. Apple is seeking to fuel even more iPhone 6 and 6 Plus sales after selling 74.5 million units in the last three months of 2014. Thanks to record sales, shipments of iPhones surpassed Android in the US with 47.7 percent of the market compared with Android's 47.6 percent. According to Apple CEO Tim Cook Apple "experienced the highest Android switcher rate in any of the last three launches in the three previous years." While Android phones don't hold their value as well as iPhones, it still makes sense for Apple Stores to accept them, says Israel Ganot, former CEO of Gazelle Inc., an online mobile device trade-in company. "Apple can afford to pay more than the market value to get you to switch over," says Ganot, "on the idea that you're going to fall in love with the iOS ecosystem and stay for a long time."
Cellphones

NVIDIA Sues Qualcomm and Samsung Seeking To Ban Import of Samsung Phones 110

Calibax writes NVIDIA has filed complaints against Samsung and Qualcomm at the ITC and in the U.S. District court in Delaware. The suit alleges that the companies are both infringing NVIDIA GPU patents covering technology including programmable shading, unified shaders and multithreaded parallel processing. NVIDIA is seeking damages and a ban on U.S. import of a number of devices with Snapdragon and Exynos processors until there is an agreement on licensing.
Graphics

NVIDIA To License Its GPU Tech 111

An anonymous reader writes "Today in a blog post, NVIDIA's General Counsel, David Shannon, announced that the company will begin licensing its GPU cores and patent portfolio to device makers. '[I]t's not practical to build silicon or systems to address every part of the expanding market. Adopting a new business approach will allow us to address the universe of devices.' He cites the 'explosion of Android devices' as one of the prime reasons for this decision. 'This opportunity simply didn't exist several years ago because there was really just one computing device – the PC. But the swirling universe of new computing devices provides new opportunities to license our GPU core or visual computing portfolio.' Shannon points out that NVIDIA did something similar with the CPU core used in the PlayStation 3, which was licensed to Sony. But mobile seems to be the big opportunity now: 'We'll start by licensing the GPU core based on the NVIDIA Kepler architecture, the world's most advanced, most efficient GPU. Its DX11, OpenGL 4.3, and GPGPU capabilities, along with vastly superior performance and efficiency, create a new class of licensable GPU cores. Through our efforts designing Tegra into mobile devices, we've gained valuable experience designing for the smallest power envelopes. As a result, Kepler can operate in a half-watt power envelope, making it scalable from smartphones to supercomputers.'"

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