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Submission + - Is It Ever OK to Quit on the Spot? 3

HughPickens.com writes: Employees and employers alike have the right under at-will employment laws in almost all states to end their relationship without notice, for any reason, but the two-week rule is a widely accepted standard of workplace conduct. Now Sue Shellenbarger writes at the WSJ that employers say a growing number of workers are leaving without giving two weeks’ notice. Some bosses blame young employees who feel frustrated by limited prospects or have little sense of attachment to their workplace. But employment experts say some older workers are quitting without notice as well. They feel overworked or unappreciated after years of laboring under pay cuts and expanded workloads imposed during the recession. One employee at Dupray, a customer-service rep, scheduled a meeting and announced she was quitting, then rose and headed for the exit. She seemed surprised when the director of human resources stopped her and explained that employees are expected to give two weeks’ notice. “She said, ‘I’ve been watching ‘Suits,’ and this is how it happens,’ ” referring to the TV drama set in a law firm.

According to Shellenbarger, quitting without notice is sometimes justified. Employees with access to proprietary information, such as those working in sales or new-product development, face a conflict of interest if they accept a job with a competitor. Employees in such cases typically depart right away—ideally, by mutual agreement. It can also be best to exit quickly if an employer is abusive, or if you suspect your employer is doing something illegal. More often, quitting without notice “is done in the heat of emotion, by someone who is completely frustrated, angry, offended or upset,” says David Lewis, president of OperationsInc., a Norwalk, Conn., human-resources consulting firm. That approach can burn bridges and generate bad references. Phyllis Hartman says employees have a responsibility to try to communicate about what’s wrong. “Start figuring out if there is anything you can do to fix it. The worst that can happen is that nobody listens or they tell you no."

Submission + - Cassandra rewritten in C++, ten times faster 1

urdak writes: At Cassandra Summit opening today, Avi Kivity and Dor Laor (who had previously written KVM and OSv) announced ScyllaDB — an open-source C++ rewrite of Cassandra, the popular NoSQL database. ScyllaDB claims to achieve a whopping 10 times more throughput per node than the original Java code, with sub-millisecond 99%ile latency. They even measured 1 million transactions per second on a single node. The performance of the new code is attributed to writing it in Seastar — a C++ framework for writing complex asynchronous applications with optimal performance on modern hardware.

Submission + - Fuck beta 1

An anonymous reader writes: The beta is bad. It's so bad. The comments are reduced in screen width about 50%. Subject lines are deemphasized, scores are minimized, etc.

The discussions are the reason to come to Slashdot, and the beta trivializes them entirely. It looks like the comment section on a generic news site.

The comments now look like an afterthought, whereas they used to be the primary focus of the site.

Submission + - User Backlash at Slashdot Beta Site (slashdot.org) 3

hduff writes: Look at almost any current Slashdot story and see loyal, long-time members rail against the new site design, willing to burn precious karma points to post off-topic rants against the new design and it being forced on users by the Dice Overlords. Discussion has begun to create an alternate site.

Submission + - Boycott Beta 2

An anonymous reader writes: On February 5, 2014, Slashdot announced through a javascript popup that they are starting to "move in to" the new Slashdot Beta design.

Slashdot Beta is a trend-following attempt to give Slashdot a fresh look, an approach that has led to less space for text and an abandonment of the traditional Slashdot look. Much worse than that, Slashdot Beta fundamentally breaks the classic Slashdot discussion and moderation system.

If you haven't seen Slashdot Beta already, open this in a new tab. After seeing that, click here to return to classic Slashdot.

We should boycott stories and only discuss the abomination that is Slashdot Beta until Dice abandons the project.
We should boycott slashdot entirely during the week of Feb 10 to Feb 17 as part of the wider slashcott

Moderators — only spend mod points on comments that discuss Beta
Commentors — only discuss Beta
http://slashdot.org/recent [slashdot.org] [slashdot.org] — Vote up the Fuck Beta stories

Keep this up for a few days and we may finally get the PHBs attention.

Captcha: fuckbeta

http://developers.slashdot.org/comments.pl?sid=4757125&cid=46169357
http://developers.slashdot.org/comments.pl?sid=4757125&cid=46169451
http://yro.slashdot.org/comments.pl?sid=4757045&cid=46168351
http://science.slashdot.org/comments.pl?sid=4756947&cid=46167453

Submission + - /. Goes down in flame war 5

An anonymous reader writes: Slashdot users flame all site stories with comments about the sites forced switching over to Beta version. The comments are relentless, calling for a ban of the site from Feb 10 to Feb 17. The following post is being made in every story comment:
On February 5, 2014, Slashdot announced through a javascript popup that they are starting to "move in to" the new Slashdot Beta design.
Slashdot Beta is a trend-following attempt to give Slashdot a fresh look, an approach that has led to less space for text and an abandonment of the traditional Slashdot look. Much worse than that, Slashdot Beta fundamentally breaks the classic Slashdot discussion and moderation system.
If you haven't seen Slashdot Beta already, open this [slashdot.org] in a new tab. After seeing that, click here [slashdot.org] to return to classic Slashdot.
We should boycott stories and only discuss the abomination that is Slashdot Beta until Dice abandons the project.
We should boycott slashdot entirely during the week of Feb 10 to Feb 17 as part of the wider slashcott [slashdot.org]
Moderators — only spend mod points on comments that discuss Beta
Commentors — only discuss Beta
http://slashdot.org/recent [slashdot.org] — Vote up the Fuck Beta stories
Keep this up for a few days and we may finally get the PHBs attention.
Captcha: fuckbeta

Submission + - Ask Slashdot: How Many (Electronics) Gates Is That Software Algorithm?

dryriver writes: Dear Slashdotters: We have developed a graphics algorithm that got an electronics manufacturer interested in turning it into hardware. Here comes the problematic bit... The electronics manufacturer asked us to describe how complex the algorithm is. More specifically, we were asked "How many (logic) gates would be needed to turn your software algorithm into hardware?" This threw us a bit, since none of us have done electronics design before. So here is the question: Is there are a software or other tool that can analyze an algorithm written in C/C++ and estimate how many gates would be needed to turn it into hardware? Or, perhaps, there is a more manual method of converting code lines to gates? Maybe an operation like "Add" would require 3 gates while an operation like "Divide" would need 6 gates? Something like this anyway... To state the question one more time: How do we get from a software algorithm that is N lines long and executes X number of total operations overall, to a rough estimate of how many gates this algorithm would use when translated into electronic hardware?

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