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Games

Submission + - GameStop sued over lack of DLC for used games (ign.com)

Absolut187 writes: I personally don't have a problem with publishers charging for DLC. IMHO, you put in the effort to make it, you have the right to (try) to charge whatever you want. I have the right to take it or leave it if I don't find your price fair (same goes for the main game). But what about the used game market? Should publishers be allowed to destroy the used market for their games by including "free" DLC with a one-time use code? Should the copyright doctrine of "first-sale" have any effect here? Or is it up to the consumer (frequently children) to realize that the product will have a reduced resale value due to the one-time nature of the DLC code? Is this any different from the use of unique "CD-Keys" that are required for online play (e.g. for Blizzard games since 1997 or earlier).
Games

Submission + - Is Valve a dangerous monopoly? (gamespot.com) 2

Absolut187 writes: Gearbox Software CEO Randy Pitchford says Steam's domination is "dangerous," and exploits small developers. "Steam helps us as customers, but it's also a money grab, and Valve is exploiting a lot of people in a way that's not totally fair." "Valve is taking a larger share than it should for the service it's providing. It's exploiting a lot of small guys." "There's so much conflict of interest there that it's horrid." "Steam isn't the answer." Is he right? And if so, what is the answer?

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