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Submission + - Bernie Sanders Campaign Tried To Censor Wikipedia (

An anonymous reader writes: BoingBoing reports that an attorney at the Garvey Schubert Barer law firm in Seattle, acting on behalf of the Bernie Sanders 2016 campaign, sent a DMCA copyright takedown notice to Wikimedia, the foundation that administers Wikipedia. The abusive DMCA notice claimed on penalty of perjury that hosting copies of the campaign's logo violates copyright. There appeared to be no recognition of fair use as an encyclopedia which could potentially leave the Sanders campaign liable for court costs if Wikimedia were to win any resulting court case. The threat from the Sanders campaign resulted in some unexpected blowback: Tomasz W. Kozlowski stated he filed a DMCA counternotice for those logos claiming that they do not meet the threshold of originality and therefore belong in the public domain. A day later the Sanders campaign withdrew the legal threat.

Submission + - SPAM: Microsoft leaks new HoloLens details

moriarty1972 writes:

Microsoft\'s augmented reality headset called the HoloLens has already won over a number of fans eager to try the device, but details about how it works have been scarce

However, a few more bits of information about the HoloLens leaked during a recent event in Tel Aviv, Israel, courtesy of Bruce Harris, a technical evangelist at Microsoft

The device will offer roughly five to five and a half hours of battery life when working on Word documents or email, and about two and a half hours when using it for highly intensive computational work involving detailed renderings Read more... More about Microsoft, Augmented Reality, Wearable Tech, Tech, and Apps Software
Link to Original Source

Submission + - Apple patents phone where bending is a feature, not a flaw (

An anonymous reader writes: Imagine if your phone didn't need a protective cover, and you could drop it from almost any height without breaking it? And what if, despite being as big as the iPhone 6 Plus, your phone could be folded up and stashed in your pocket?
That phone doesn't exist today, but Apple has now been granted a US patent for such a device that could see a future iPhone that moves more like a slice of silicon than metal or glass. All Apple needs to do now is figure out how to build it.

Submission + - AT&T chooses Ubuntu Linux instead of Microsoft Windows (

An anonymous reader writes: one of the largest cellular providers is the venerable AT&T. While it sells many Linux-powered Android devices, it is now embracing the open source kernel in a new way. You see, the company has partnered with Canonical to utilize Ubuntu for cloud, network, and enterprise applications. That's right, AT&T did not choose Microsoft's Windows when exploring options. Canonical will provide continued engineering support too.

Submission + - Did Apple Rip Off A Jailbreak App To Make iOS 9.3's Night Shift? (

JustAnotherOldGuy writes: Imagine this: You create a highly popular app that allows jailbroken iOS users to alter the lighting on their devices to potentially reduce the impact of blue light on their quality of sleep. Your app is then essentially copied by Apple, introduced as a native feature in iOS, and your requests to include the fairly basic, non-intrusive app in the official App Store are blocked by Apple itself. Seem unfair? Well, that’s pretty much what’s happened to F.lux – a very highly-regarded app that’s now only available on jailbroken devices. It was previously possible to install it using a method called side-loading without jailbreaking your device, but Apple contacted F.lux in November last year to ask it to cease and desist – quite possibly because Night Shift, a new blue light-limiting feature of the forthcoming iOS 9.3, does exactly the same thing.

Submission + - Bypass the Android Lollipop lockscreen by entering a really long password (

Mark Wilson writes: A lengthy password is a good thing, right? For some Android users running Lollipop, however, it may be possible to bypass the lockscreen simply by entering a password that is incredibly long. Copy and paste a lengthy string into the password field, and it is possible to crash the lockscreen and gain access to the phone or tablet.

While the vulnerability is worrying, it is not something that can be exploited remotely — it is necessary to have physical access to the phone. The bug was discovered by security researchers at Texas University and while a patch has been issued for Nexus devices, other handsets remain vulnerable.

John Gordon from the university reveals that it is possible to use the Emergency Call feature that can be accessed from the lockscreen to generate lengthy strings of text that ultimately provide unrestricted access without knowing the correct password.

The Internet

Submission + - The Internet accounts for 5.1 million US jobs and 3.7% of GDP

lpress writes: "A Harvard Business School study sponsored by the Interactive Advertising Bureau shows that the ad-supported Internet is responsible for 5.1 million jobs in the US — two million direct and 3.1 million indirect. They report that the Internet accounted for 3.7% of 2011 GDP.

The research, development and procurement that launched the Internet back in the 1970s and 1980s cost the US taxpayers $124.5 million at the time — not a bad investment!"

Submission + - Stolen iOS UDIDs came from Blue Toad Publishing (

93 Escort Wagon writes: NBC News reports the million-record database of Apple gadget identifiers released last week by the hacker group Anonymous was stolen from the servers of Blue Toad Publishing two weeks ago. The admission contradicts Anonymous' claim that the hacker group stole the data from an FBI agent's laptop in March.

Submission + - Playing the Hero: Why we make good moral choices in video games (

An anonymous reader writes: Last month, developer Telltale Games released statistics on The Walking Dead, its latest point-and-click adventure game series, and found that when it came to making difficult, often morally ambiguous decisions, the majority of players tried to do the “right” thing, even if it meant endangering their characters or others.

“Some of the stats we’ve seen coming back from player decisions have created a perception that even in dire times – and when faced with no-win situations where each decision is morally gray – the majority of people will try to do the ‘right’ thing if they can, even if there’s really no ‘right’ decision to be made,” Telltale Games senior director of marketing Richard Iggo told GamesBeat at the time.

Although Telltale’s statistics are fascinating, they left me wondering why many players feel the need to make good choices in video games when no real-life consequences are at stake for being bad. Dr. Brad Bushman is a professor of communication and psychology at Ohio State University whose work has been featured in scientific journals, on ABC News, 20/20, and the Discovery Channel. He thinks it’s a tough question to answer.

“One thing I thought of is maybe it has to do with feelings of guilt,” he said. “We know that guilt is a moral emotion and motivates people to behave well.”

Unlike shame, which can have negative effects on a person’s behavior, Bushman said guilt is a positive. “If players are playing these games and they’re thinking about the consequences of their behavior, and how it might make them feel to engage in such behavior, I think either they anticipate feeling guilty or maybe they behaved in that way before and they felt guilty,” he said. “In either case, I think guilt is a powerful emotion that motivates prosocial behavior.”

However, Dr. Chris Ferguson, an associate professor of criminal justice and psychology at Texas A&M International, said it’s not guilt that motivates players to do good. “Where is the fun in that, really?” he said. “Would you play a video game that made you feel guilty all the time? I’m being a little bit facetious here, but you could go to church for that, essentially.”

Instead, Ferguson believes many use video games as a way to explore moral choices in a way that might be different from what they would do in their normal lives. “Games, to a larger degree, seem to be something a lot of people use to fulfill needs that they have difficulty meeting in their lives,” he said. “These may be needs for autonomy, needs for competency. So the idea is, essentiallyif you’re working at a day job shuffling papers from one side of the desk to the other all day and you’re getting moneybut you’re really not getting integral psychological needs met through that boring routine activity, video games can be an outlet for that.

“I think the need that most of us have is to be prosocial to a large degree, to perhaps be the hero, the person that makes sometimes difficult, but right choices, even if those aren’t the best choices for ourselves. Video games are a reflection of ourselves to a large extent, rather than something that’s done to us.”

A 2011 study by the University of Essex seems to support Ferguson’s claims. The study, published in an issue of Psychological Science, investigated the idea that millions of people around the world enjoy playing video games because they allow people to “try on different hats.”

“A game can be more fun when you get the chance to act and be like your ideal self,” explained study co-author Dr. Andrew Przybylski. “The attraction to playing video games and what makes them fun is that it gives people the chance to think about a role they would ideally like to take and then get a chance to play that role.”

The research, which involved hundreds of casual and dedicated gamers playing everything from The Sims and Call of Duty to World of Warcraft, found that players who adopted a new identity during gameplay, be it hero or villain, felt better about themselves and less negative. The study also found participants enjoyed the games more when there was at least some overlap between their actual self and their “ideal self.”

According to humanistic psychologist Carl Rogers, our personalities are composed of the ideal self (who we want to be) and the real self (who we actually are). If a discrepancy exists between a person’s actual behavior and their internal standards, Bushman explained, that person might be motivated to either “shape up or ship out,” so to speak. “They can shape up by matching their behavior to the standard, or they can ship out by escaping the self-aware state. Some people turn to alcohol or overeating or drugs or even suicide.

“[It] makes sense that people, when they’re playing a video game, if their actual behavior matches their internal standards, they’re not going to feel this need to ship out and they’ll feel good about themselves. But if they don’t, they feel anxious and [have] negative feelings that their behavior doesn’t match their standard.”

Ferguson said video games also give us an opportunity to be quite different from our ideal selves. “There are people out there that like to do things that are completely different, be the bad guy, go ahead and kill the police officers, or whatever else, just to explore that as well. But I think most of ustend to gravitate toward doing what we would think is the ideal thing or the right thing, and video games do give us opportunity to do that when we might not have that ability in real-life.”


Submission + - OAuth 2 standards editor Eran Hammer gives up (

gmrobbins writes: Eran Hammer, lead editor of the OAuth 2 authorization standard being developed by an IETF working group, has resigned from the effort. He writes, "This is a case of death by a thousand cuts, and as the work was winding down, I’ve found myself reflecting more and more on what we actually accomplished. At the end, I reached the conclusion that OAuth 2.0 is a bad protocol."

Submission + - iGoogle going away in 2013 (

93 Escort Wagon writes: Users of iGoogle are now receiving notices that iGoogle is being shut down on November 1, 2013. The mobile version will be retired on July 31, 2012.

I remember when Google seemed to be all about offering tools people might find useful, regardless of their money-making potential; but it appears they're now proceeding pell-mell down the track of killing projects they can't monetize.


Submission + - Apple Will Launch A Smaller, Cheaper iPad This Year (

quantr writes: ""Apple will launch a smaller version of the iPad later this year, according to Bloomberg, citing sources with knowledge of Apple's plans.
The new tablet will have a screen that measures either 7 or 8 inches diagonally, but won't have a high resolution Retina display like the new iPad.
No word on price, but it'll likely be a lot cheaper than the $399 iPad 2.
The current iPad has a 9.7-inch screen.""

Red Hat Software

Submission + - How can I justify using Red Hat when CentOS exists ( 7

Bocaj writes: I recently spec'd out a large project for our company that included software from Red Hat. It came back from the CIO with everything approved except I have to use CentOS. Why? Because "it's free Red Hat." Personally I really like the CentOS project because it puts enterprise class software in the hands of people who might not otherwise afford it. We are not those people. We have money. In fact I questioned the decision by asking why the CIO was willing to spend money on another very similar project and not this one. The answer was "because there is no free alternative." I know this has come up before and I don't want to beat a dead horse, but this is still a very persistent issue. Our CIO is convinced that technical support for any product is worthless. He's will to spend money on "one-time" software purchases, but nothing that is an annual subscription. There is data to support that the Red Hat subscription is cheaper that many other up-front paid software products but not CentOS. The only thing it lacks is support, which the CIO doesn't want. Help?

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