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Comment Re:Novelty. (Score 1) 80

I get your point; hands-on is always the best when possible. However, resources are a consideration; real hearts aren't always available. Also, the heart is only one example. What about in the macro? Architecture, geography, astronomy. There are a ton of applications where hands-on isn't just impractical, it's impossible.

Comment Re:Just a thought (Score 3, Insightful) 80

Optometrists have already said that children below the age of five may be at risk if they use 3D for several hours a day non-stop, because their true depth perception is still developing. After that age, however, the risks are slight to none. As someone who has no depth perception, I've had the reasons why explained to me pretty thoroughly.

Comment Re:Novelty. (Score 2) 80

I disagree. This is about visualization of 3D objects students are traditionally forced to study using 2D illustrations and text descriptions. Allowing them to see something like a human heart from every angle as it operates is a killer application. Your argument is similar to saying that showing kids color images over black and white will lose its effectiveness because color is just a fad. The better we can visualize things the easier they are to comprehend. Finally, a real use for 3D!

Comment Re:Asperger's syndrome can cause the uncanny valle (Score 1) 172

Living in Asia (Japan), I think I can say with some accuracy that it doesn't really help you escape, it just gives them something to blame your oddness on. It doesn't help you to be more attractive (although the automatic street cred of being an "exotic foreigner" can). Now your visual cues are even more off-track, which gives you a longer row to hoe. For instance: Westerners tend to frown more frequently (to show you're considering something seriously, for example), which may make them think you're angry. Comfort zones vary in size, which may make people think you're either stand-offish or too aggressive, depending on the local variable. Finally, in Japan, for example, you have to nod to show you're listening attentively; go with the Western norm of not nodding at all and they'll think you're bored or not paying attention.

Comment Re:Hell (Score 1) 255

I agree. Not to mention that a fully interactive environment misses the point - it's not the end-all-and-be-all of gaming, but rather the vehicle for a certain type of game. A game, just like any other form of narrative, needs to guide the player along a certain story line. There has to be a point. Just as the real universe has physical laws for a reason, so do games; having malleable worlds for the sake of "realism" is only a single aspect of gaming, not the ultimate evolution of gaming in its entirety.

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