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Comment Re:DRM rocks! (Score 1) 434

Let's face it, there's no shortage of places that have some, part or all of your personal information these days; Steam is just one of many.

People or companies doing stupid or restrictive things en mass does not somehow make it right.

Purchasing a single-player game and having to tether it to a registration system is idiotic for the reason in the main article here. This continuing push to centralize all data in these private hubs is starting to show the flaws.

Comment Move along, sexists writer. (Score 1) 948

FTFA

We’ve all lived the nightmare. A new developer shows up at work, and you try to be welcoming, but he1 can’t seem to get up to speed; the questions he asks reveal basic ignorance; and his work, when it finally emerges, is so kludgey that it ultimately must be rewritten from scratch by more competent people. And yet his interviewers—and/or the HR department, if your company has been infested by that bureaucratic parasite—swear that they only hire above-average/A-level/top-1% people. ....

1 - Yes, I am being deliberately sexist here, because in my experience those women who write code are consistently good at it.

I know it's socially cool to be anti-male, but come on.

Comment Missing the reason, I think (Score 2) 136

Purely conjecture, but I believe it's less to do with "checking off a feature" and more to do with the following:
- Save time & money on content generation, since people who play multiplayer will use the same map over and over.
- Form of DRM / Piracy Protection, if there is 'server validation' then there's an indirect 'purchase validation'

Personally, I don't buy a game for multiplayer unless it's split screen, and those are few and far between. I'd play an older game like Goldeneye 64 with 3 buds long before playing any shooter over xbox live.

Comment Re:anime may be a bad sample subject (Score 1) 199

Which largely amounts to nothing. The number of fansub viewers so wildly outweighs the number of buyers it's ridiculous and shows keep getting distributed no matter what.

Really? Source? That's almost shocking to hear, as my experiences have been so drastically different. I'd be interested to see that survey or study. Additionally, it would go pretty counter to the article above as well.

Comment Re:Sad Keanu Is Nostalgic (Score 1) 640

Why is this trash marked "Informative". It's clear that the parent has no idea who "Mr. Reeves" is.

This man gives most of his money to Charity / the staff that helps during the movie shoots / or to other actors. He's given 90%~ of his salary so that another actor could join the set that he felt 'fit the role' on more than one occasion. He lives like a real person (takes the bus, eats at local shops)..

He is one of the very few actors that actually does it because he loves it.

Comment Re:Piracy..? (Score 1) 378

Yup, I could really care less about the games.

I'm confused, so you do care and are interested in piracy? Or do you mean "I couldn't care less".

To the GP, game publishers only look at / care about the piracy angle. Even if no one admitted that they wanted to pirate, these companies have a vested interest in keeping the game system 'locked down' and will see any openness on it as a threat.

Comment Greedy (Score 5, Interesting) 199

Live is a portal that provides the following:
- Targeted Advertising, which makes Microsoft money
- Media purchasing avenue (Games, Videos, Add-ons, etc), which makes Microsoft money
- Multiplayer functionality around games which make Microsoft Money
- Subscription Fee, which makes Microsoft money

Only cost that has no/little return is from people who play multilayer constantly and somehow avoids seeing any of the advertisements.

This is really just a profit grab. I can't really blame them since they don't have to compete with anyone for their existing install base, but it does irk me.

Comment Re:What a coincidence (Score 1) 473

How is the OP insightful? Content copying has never been anything like today, in either scale or accuracy.
 
There's simply no comparison between the triviality of copying&distribution of media with pre- and post- internet era. Millions of people can download an unauthorized song, movie, video game (etc) within the first 24 hours of release and suffer a zero quality loss. In very old times, there was simply no method to create exact replications-- and until [relative] recently, there has not been a distribution method anything like the internet.

... Now, if you can't be bothered to write a novel because you won't get megabucks for it, then clearly you neither love writing, nor do you feel any particular drive to do it. So why should I care if you never write your novel?

While there may be a few people who are demanding millions for their independently generated music, artists themselves are generally looking for enough money to pay for their life + support a family. Just because someone doesn't write their novel because they have to get a job to feed their child does not mean they don't have passion. This whole thinking of "Everything of passion should be for free" is absurd when survival in any modern civilization requires a job that pays the bills.

And no, the current top-50 RIAA propped artists are not a true reflection of creative people in the world.

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