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Security

Impressing Security Upon End-Users Visually? 157

get quad writes "I continually have to remind our end-users to be vigilant about the usual web security hazards, such as not clicking links in the occasional spam email that passes through our filters, avoiding suspicious websites, why some websites aren't entirely safe or appropriate for the work environment (Facebook apps, MySpace, remote access apps, proxies, etc), and the myriad other things an end-user can do to get into trouble. What I'm hoping to find are video or flash examples (mind you, in layman's terms) of what Web-based exploits/zero-day threats are capable of, how they can happen, and the harm they can ultimately cause — rather than posting links to technical docs the users will never bother to read. Getting the point across in a purely visual and less technical manner seems much more effective. Does anyone have any suggestions or experience with this type of training?"
Games

Speaking With the Designer of an Indie MMO Project 104

PsxMeUP writes "Love is a persistent online first-person shooter that will let players build structures, permanently manipulate the environment and share resources — all in real-time. Action will be similar to a real-time strategy game as seen through the eyes of a grunt. The game is being completely designed by a man named Eskil Steenberg, and GameObserver had a chance to interview him. Steenberg talks about how all MMOs offer an egocentric experience where character growth is the most important aspect, and how he intends to change that. He also explains how mainstream MMOs have too many players, which basically trivializes accomplishments that have an impact on the entire server. 'If you imagine Civilization where you invent your stuff or build new stuff, imagine playing one of those characters on the ground doing that. And being able to do something minute in your world and see that impact in the major world,' Eskil explains, when asked what his game will be like. 'I want to scare people in a direction that is different from this sort of "me-centric" style of games. It feels that pretty much all games are going into that Diablo direction of collecting and building up my characters, and it's all very egocentric about creating your own powerful character,' he clarifies when asked how his game will be different from other MMOs. Love is well into development, and Steenberg has already posted some incredible gameplay demos. Levels, for instance, are all procedurally generated. The game also offers open-source tools, like UV editing — not a small feat considering the whole thing was designed by one man."
Idle

Submission + - Pakistan Uses Google Earth For Military Targeting 1

NeoBeans writes: According to this article in the New York Times about the recent "improvements" in military strikes by the Pakistani military included dropping Google Earth as part of their target planning.

...the air force has shifted from using Google Earth to more sophisticated images from spy planes and other surveillance aircraft, and has increased its use of laser-guided bombs.

And no, you can't really find Osama Bin Laden using Google Maps either.

Links

Submission + - Jellyfish Swimming is mixing the oceans (wired.com)

eviltangerine writes: A new article out of Nature suggests that marine creatures, such as the jellyfish, may contribute as much to ocean mixing as wind and tides. Wired is also covering it and includes a video of the jellyfish in action.

These "could have a profound influence on climate models, which do not now account for this so-called biogenic mixing. If swimming generates tide-scale forces, then 'it has an impact on global climate. This is a rather novel twist to the whole climate story,' said William Dewar, a Florida State University oceanographer. 'How one would extend existing models to include a biosphere mixing input is not clear, largely because no-one has spent much time thinking about it.'" Link to the Nature article here (pricey registration required)

No word yet on when the jellyfish blender is to debut.

First Person Shooters (Games)

ArenaLive, an Open Source MMOFPS 95

ZeXx86 writes "ArenaLive is a new open source game based on the well-known OpenArena. Its aim is to become an open-source alternative to id Software's QuakeLive. The main idea is to make a game available in your web browser. So far, the game is playable and provides player stats, straight-forward settings for your account in a web browser and, of course, loads of fun with your friends. At the moment, it is available only for 32/64bit Mozilla Firefox on GNU/Linux, however, support for other platforms and browsers is coming soon. The game is licensed under GNU/GPL2. It's still in an early development stage, so players and developers both are welcome to join."

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