Fable is by Lionhead Studios, home of longtime auteur game designer Peter Molyneux, who has a tendency to promise the Earth and be ultimately be crippled by his own ambition (see the big fat broken monkey-fest Black & White). During the development of Fable, for example, it was promised to have features like rival NPC characters, plants growing in real time, and a system wherein your every slightest choice and action changes your appearance and the world around you. What we ended up with was a buggy action RPG with a great big stiffy for itself.
Next you are going to tell me that the Republicans want to push grandma off the cliff, take food from starving children, and ruin the environment.
Yes... What's your point?
The drives, however, are not cheap. New drives appear to start at around $1200. Used drives are all over the place -- I've seen some on eBay with an opening bid as low as $350. Also, all LTO drives appear to have either an LVD SCSI or a SAS interface, which means you'll also need a controller card. There appears to be no such thing as a SATA LTO drive.
Plus you get to re-live all the joys of selecting tape vendors, and placing bets on whose tapes are going to last for 20 years.
Yes, I can come up with a thousand free market answers. And yes, that pretty much answers your question.
Would you buy a vehicle from any company whatsoever if you knew that parts were difficult to acquire? A manufacturer can play a game with parts availability only if they don't plan to stay in business.
Maybe we should go back to renting our phones from ATT as well.
Browser: Chrome 33.0.1750.146
OS: Linux Mint 15 ("Olivia"), kernel 3.8.x
GPU: Intel i965
OpenGL Version: 3.0 Mesa 9.1.7
Mind you, if I only turn on HW acceleration in the advanced settings panel, GMail runs sluggishly. If I also then enable your software rendering override, then GMail appears to run normally, but in both cases I still get the sluggish Jira pages. I've no idea what Jira's doing that would run so slowly.
It's a family-owned and -operated business, with a single retail presence in San Rafael, CA. I used to have a part-time job there when I was in high school. That was (*gah!*) 30 years ago. They're still in business.
There was a Radio Shack in town, too, but you only went there for the pre-fab project kits and the free battery. (And the TRS-80 computers, if you were in to those.)
Electronics Plus's prices are nothing to write home about. But their selection is Z0MG!!1! Where did they find all this stuff?!? The only places you'll find an equally astonishing variety of things is HSC and Weird Stuff Warehouse (and maybe Fry's).
All the videos I've compiled and uploaded to YouTube have been made using Kdenlive. I don't labor under the notion that it's perfect, but I found it much better and more accessible that anything else I tried.
Kdenlive's most annoying bug at the moment is that the sound in the final compiled video will sometimes drift, i.e. in an hour-long video, the sound will start off in sync with the video but, by the time you get to the end, it's as much as 1.5 seconds off. This drift does not appear when playing back in the editor timeline; only in the final compiled video. I have not been able to reliably reproduce this issue for the developers, nor do I have a notion of what triggers it. Once it appears in a project, it's there and you can't get rid of it. It's possible it's an issue with MLT (the library on which Kdenlive is built) but, again, I haven't isolated the issue.
Other than that, it's worked very well for me. Even on those occasions when it has crashed, it has never destroyed my work; just re-launch and pick up from where you left off.
If something better came along, I would jump to it without much thought. But I haven't found it yet. I'll give 'pitivi' another look, but it looks as if installing it into my generic Debian system will be a pain (v0.92 is only available in the 'experimental' repository).
I got one several months ago because I wanted to try building apps for it. If you absolutely have to play around with the bleeding edge of technology, if you are willing to spend that kind of money on a device so that you can be the one who invents what it's used for, then go for it. Otherwise, it's not worth it.
I was the CEO of a company that sold ringtones and MP3s a la carte for mobile devices. When you added up (1) the licenses paid to record labels, (2) the fees paid to mobile operators for payment processing, and (3) publishing royalties, it was something like 120% of the retail price for the content. So, umm, not a really scalable business model.
I find this fascinating, especially given that the prices charged for ringtones were pure usury. I wonder if you'd be willing to relate a more detailed story of what you were facing.
You must be new here.
Kiss your keyboard goodbye!