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Submission + - Command & Conquer recreated in HTML5, with multiplayer!! (adityaravishankar.com)

An anonymous reader writes: Back in the deep dark days of 1995, computer gaming was very different from what we know today. It was slower, blockier, and everything was a pain to install. Still, many gamers of the era have fond memories of the original Command and Conquer, later renamed Tiberian Dawn. This real-time strategy game pitted the Brotherhood of Nod against the GDI in all-out war. Now you can play this classic PC title entirely in your browser . What an age we live in.

An enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs.

According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.”

This implementation of Command and Conquer has been developed entirely in HTML5, so any modern web browser should be compatible. In its current incarnation you can’t play the entire game. You can run through the first few levels of both campaigns, but there is online multiplayer support through node.js.

All the assets and audio are lifted directly from the original game, circa 1995. The developer stresses that the port was not created for financial gains, but only as a proof of concept. The game itself is available as a free download from EA , and has been for a few years. Considering this, you might be able to get away with calling the HTML5 port fair use.

The game itself plays well in most places. Unit movement seems a little clumsy, but this might be a fair representation of the original game. The multiplayer skirmishes are good for a few rounds of fun, but many of the structures and units from the full game are missing at this point. Assuming the developer does not get a cease and desist, more content could be added later.


Submission + - Twitter based Ted Beats Seismometers, Detects Philippines Earthquake Earlier (skynews.com.au) 2

hypnosec writes: Twitter based system has managed to detect the earthquake off the Philippines before any other advanced spotting systems being used by Seismologists. US Geological Survey uses the micro-blogging site to quickly gather information about earthquakes around the globe through the use of a system – Twitter Earthquake Detection (Ted) which put behind USGS’ own sensors on Friday when it came to detecting 7.6 magnitude earthquake off the Philippine coast. The Ted system gathers earth-quake related messages (Tweets) in real-time from Twitter. The system takes into consideration various parameters like place, time, keywords, photographs of affected places where tremors have been detected. Online information posted by people, Tweets in this case, can be picked up faster by researchers as compared to scientific alerts that may take up to 20 minutes.

Submission + - Torvalds pours scorn on De Icaza's desktop claims (itwire.com) 2

An anonymous reader writes: Linux creator Linus Torvalds has poured scorn on claims made by the co-founder of the GNOME Desktop project, Miguel de Icaza, that he (Torvalds) was in any way to blame for the lack of development in Linux desktop initiatives.

Comment Re:Apple Copies (Score 2) 257

Well, I think you are confusing some things. I am no big fan of apple but I think it is worth correcting some things that have been said. First of all, xerox is a company not a product. One of the big achievements of Xerox was the alto, an early and capable gui system. Macintosh copied heavily the ideas of the alto, however apple ][ was released before the Macintosh. Apple ][ was a console system. The alto was a "lisp" machine, where the Macintosh was programmed in assembler to be able to run on the much slower hardware. Big differences.


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