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Comment This is nothing new (but I still like it). (Score 1) 58

At least, it's not new in the long view of what art is. Art need not be representational of real life, a fact that was explored in great detail after the invention of the camera. The view that art needs to be beautiful is simplistic. Beauty is subjective, and it's entirely possible to make beautiful art out of ugly things and ugly art out of beautiful things. While I agree with another poster who said that art should be able to stand on it's own without explanation, that's just my opinion. There's nothing wrong with making something that's not understandable without explanation. Also, art has a long tradition of people not accepting new forms and media as Real Art. Maybe this form of art is a dead end. Maybe it will lead somewhere interesting. Either way is okay. And it's perfectly acceptable to admit that it's art, and still think that it's crap.

Comment Re:He seems to confuse the purpose of copyright (Score 1) 543

I'm not arguing that the overall supply of art isn't far greater than the overall demand. But that's not important because not all art is worth the same amount. An ounce of gold is an ounce of gold, and once it's been refined one bar of it is worth no more than another. That's not so with art. The demand for some art is higher than the demand for other art.

As I said, the current laws are broken. They last far too long and media companies have gone about protecting their assets in a stupid way. But throwing them out completely is an overreaction. There's no reason that we can't have copyrights last for a reasonable amount of time. The fact that some art may not take much time to create isn't relevant. Sure, you are free to take into account the time it takes to make art. Most people don't.

I have no problem with businesses owning copyrights and/or paying artists to work for hire. If a business hires an artist and the artist agrees to give up the copyright, then both parties have agreed to the terms and there's no problem. Artists are free to make their own business, or just sell their work outright, keeping all the profit for themselves. The reason that most don't is because they'd rather be making art than running a business.

Comment Re:He seems to confuse the purpose of copyright (Score 1) 543

If we consider the supply to be infinite digital copies, then yes, the supply is effectively more than the demand. If we consider the supply to be the relatively small amount of new work that most people spend their time watching and listening to, then the supply is limited and the demand is effectively unlimited. Yes, digital things can be infinitely reproduced. Does that mean that content creators shouldn't get paid? I say no. Are you saying that copyright laws are a handout? Though the current system is broken, at their core they are just laws that allow people to distribute a product and have a chance at making a profit. There are laws in place to protect all kinds of occupations. I don't see how artists deserve any less. You don't like art too much. Okay. I don't have any problem with any of the ways you listed that you get your tiny art fix. That "free" stuff you mention is mostly paid for by advertising, and still protected by copyright. But let me get this right. You are perfectly satisfied with all of the art in your life and the way in which you receive it. You're against copyright... why? Or were you just complaining about artists getting paid to do work that isn't "real" or vital to the survival of the human species?

Comment Re:He seems to confuse the purpose of copyright (Score 1) 543

But then, that gets right at the heart at the problem. There's way too much supply and not enough demand. Lots of people are expecting to spend 40+ hours a week "making art" and get paid a sufficient wage to live on it.

See the thing is, your art is only worth what some generous (that's right) individual is willing to pay for it. No one needs your particular works. Whatever it is, someone else is almost certainly creating very similar works from their own creativity for a much lower price, and likely for free (or at least for only the cost of materials). That same individual is holding another job to pay the bills, and creating art because it's his/her passion. That is, has always been, and will always be the case. It's only in very recent history that more than a very very small percentage of the population is able to make an actual living doing nothing but creating art or entertaining.

Guess what's going to be one of the hardest-hit industries if we really do hit another real depression?

I'll give you a hint: a few hundreds of millions of would-be artists are going to find out what real work is.

There's actually a huge demand for artwork, and we we can make it faster and get it to more customers, faster, than ever before. You're right that a lot of people want to make art for a living, and yes, some of those will be weeded out, just like any job. I am all for someone sitting in their bedroom, making art of whatever kind, and releasing it for free. But those people simply cannot keep up the pace with people who do it full time. Those people cannot keep up with industry trends as well. Those people cannot improve as quickly. And though it's possible, it's damn hard for them to make anything large like a feature film. The only film I worked on used limited animation (think late night Cartoon Network) and it still took dozens of animators thousands of hours- and that's just part of making the film, even if you take out all of the business and advertising stuff. Take a look at your ipod. Take a look at your DVD shelf. Take a look at the art on your walls. How much of that was done by independent artists who did their work for free? Maybe you're an exception, but probably little or none.

Comment Re:He seems to confuse the purpose of copyright (Score 2) 543

People don't make art just because they need a quick buck.

Any artist of any form worth their salt is doing it because they geinuinely like the artform, and would do so pay or no pay.

This coming from a musician who uploads his music for free download on the internet.

Whoah, buddy, you don't get to speak for all artists. I love doing art and I'd do it anyway, but if I'm going to spend 40+ hours a week doing it, I need to get paid. Feel free to make however much art you want and give it away, but just because that works for you doesn't mean that it works for everyone, or that it's the best way for art to be made.

Comment Re:Product photography (Score 5, Insightful) 383

Your burger doesn't look as good as the one in the picture for a couple of reasons. One is that the artists making the picture are extremely good at showing the product in a flattering way, and that's not going to change. Another part of that is because some products simply can't sit under hot lights for an hour, so they don't even use the real thing. The only thing that removing digital alteration from the process will do is force advertisers to use non-digital means of making their products look good. Non-digital airbrushing is still effective, just not as cheap. The burger on the menu will still look like a team of professional artists worked to make it look at good as possible, and the burger on your plate will still look like it was assembled by a high school kid in a hurry.

Comment Re:Serenity, case in point (Score 1) 422

I suspect that CGI in general is not as expensive as George Lucas would have us believe. There is probably good software solutions out for that industry, pop in a model and manipulate the shot. Why not, "we have the technology..."

Yeah, just hit the "Make It Awesome" button. Seriously though, television shows and movies show people curing diseases in an hour, hacking into anything from anywhere in minutes, and basically doing things that are completely fucking impossible in a time frame that's unrealistic for even a modest project. That's not real life. Though there are some things that computers make really easy, that doesn't mean that everything that's done with them is easy. Just because you install word doesn't mean that you can write anything worth reading. That part still takes a lot of work. It's the same with CGI.


Experiment Shows Not Washing Jeans for 15 Months is Disgusting But Safe 258

dbune writes "Young people who argue with their parents over wearing the same pair of smelly jeans can now cite the work of a 20-year old University of Alberta student who wore the same jeans for 15 months straight. From the article: 'Josh Le wore the same pair of jeans to break in the raw denim, so it would wrap the contours of his body, leaving distinct wear lines. He had his textile professor test the jeans for bacteria before washing them for the first time. The results showed high counts of five different kinds of bacteria, but nothing in the range of being considered a health hazard."

Sharks Seen Swimming Down Australian Streets 210

As if the flood waters weren't bad enough for the people of Queensland, it now appears that there are sharks swimming in the streets. Two bull sharks were spotted swimming past a McDonald’s in the city of Goodna, Butcher Steve Bateman saw another making its way past his shop on Williams street. Ipswich councillor for the Goodna region Paul Tully said: "It would have swam several kilometres in from the river, across Evan Marginson Park and the motorway. It’s definitely a first for Goodna, to have a shark in the main street."

Low Quality Alloy Cause of Shuttle Main Tank Issue 118

BJ_Covert_Action writes "NASA engineers have finally discovered the root cause of the cracks that have been found on space shuttle Discovery's main external tank. The main tank, one of the 'Super Lightweight Tank' models developed by Lockheed-Martin, employs an aluminum-lithium alloy developed by Lockheed-Martin specifically for this application. The new alloy is used in various structural stringers throughout the SLWT design. Unfortunately, the batch of this alloy used in the tank that is currently mated with the Discovery shuttle appears to be of low quality. The alloy used in the stringers has a 'mottled' appearance, compared to the nominal appearance typically used in the main tank stringers (see picture in article). This appearance is indicative of a fracture threshold that is significantly lower than typical. NASA has determined, through testing, that this low grade alloy has only 65% of the fracture strength of the nominal alloy typically used. NASA engineers have devised a potential fix to the problem that they are currently testing to ensure the repair will cause no unintended consequences. NASA plans to have the Discovery shuttle ready to launch again by February 24th, 2011."

Capcom 'Saddened' By Game Plagiarism Controversy 163

Capcom's recent release of action platformer Maxsplosion for the iPhone caused indie developer Twisted Pixel to call Capcom out for copying the concept from their successful Xbox Live game 'Splosion Man. Twisted Pixel said they had no plans for legal action, since they were "too small to take on a company like Capcom." The indie studio had even pitched the game to Capcom for publishing at one point, but were declined. Now, Capcom has released a statement denying that Maxsplosion's development team had any knowledge of the meetings and saying, "MaXplosion was developed independently by Capcom Mobile. Nonetheless, we are saddened by this situation and hope to rebuild the trust of our fans and friends in the gaming community."

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