The key points of the mission were
This still seems to me to be the most sensible and effective way to put people on Mars. Preliminary back-and-forth trips to the moon not needed. Establishes a genuine human presence instead of just planting a flag. And at a cost which in the light of numbers being thrown around during the financial crisis which looks like a bargain.
A prediction: there will be some settlement, where the "victims" can claim $10 in coupons for discounted games, but the lawyers will make a few hundred thousand or a million.
That's a shame, but it's about the only way we have to hit Sony in the pocket for their bizarre anti-customer actions.
One of the main problems (I'm sure there's more) is that unless your "vehicle" is huge, then making it spin causes both a "gravity gradient (gravity on your head will be smaller than on your feet) and strong Coriolis forces (people and objects cannot follow a straight line).
Sure, you wouldn't want your tiny space station spinning around at a huge rate to create 1G at the circumference.
But it's easier for spacecraft, and we're not talking Babylon 5's gigantic ships with rotating segments either. You can use a counterweight on a tether, creating a much larger orbit, to reduce these effects.
For example, Robert Zubrin's Mars Direct plan, the plan to establish multiple Mars visits using currently-available rocketry, suggested retaining part of the final rocket stage to use as a counterweight. The manned module would spin about the combined centre of gravity for the months-long journey to Mars, then the counterweight would be discarded.
Using a tether has problems of its own, but it might be a good solution if we're to go out and explore the solar system without radical new methods of propulsion.
The PS2 is graphically less capable than a GameCube. Any developer who is lazy enough to only dress up a PS2 game (considering the Xbox360 and the Wii both use DVDs - alleviating any storage space considerations) is not using the console to anywhere near it's full potential.
You're almost certainly right - but I put it to you that developers don't always exploit consoles' full potential. Take some multi-platform franchise, Star Wars: The Force Unleashed, maybe the Wall-E game or something like that, and you'll see a divide between the PS3 and 360 versions and those for the Wii and PS2. Perhaps we should forget this, after all any mediocre developer can make an ugly game, but it does contribute to the general impression. Gamecube ports don't help either, I enjoyed Zelda: Twilight Princess but it didn't wow me graphically.
Look, I love my Wii, but I watch Playr on Sunday mornings and the best Wii games don't look as good as the beautiful next-gen and PC games that are coming out. Wii graphics at the moment look a lot like the graphics of the later, and best-looking PS2 games. I'm talking about a console that has been around for donkeys' years, with software houses releasing their third or fourth title for the machine - all the tricks are known.
Now, the PS2 has a DVD drive as well. The issue isn't so much storage, so much as technical limitations to the numbers of textures and polygons that can be drawn on the screen, the amount of computation available to be devoted to nice lighting algorithms, physics simulation and so forth. Power will show in the end - I dare say the Wii games coming out in two years' time will look great and make my assertions about comparability with the PS2 look ridiculous.
Still, to get back on-topic, the PS2 is 'good enough', and has some games that really deserve to be played. I'm not surprised people are still using them.
If there was a trade, then by definition the stock was worth precisely the value at which it was traded.
While that is in many cases a vital truth, it becomes a pointless truism when one party is poorly-informed.
A handful of beans aren't worth as much as a cow just because you manage to persuade one hick that they're 'magic' beans. And an instantaneous stock-market price would only really mark the consensus agreement on the worth of a stock if markets were perfectly efficient.
The rule on staying alive as a program manager is to give 'em a number or give 'em a date, but never give 'em both at once.