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Comment Online is also a "restrict" (Score 1) 263

it turns out you make the most money following the lowest common denominator.

The lowest common denominator is one PC in a house, and not all gamers live alone.

There is no real set standard on how to support additional players.

One standard has existed since 1998 when Windows 98 added USB gamepad drivers: DirectInput. Another has existed since 2005 when the Xbox 360 came out: XInput.

From a game design perspective, the LCD is the game designer has no restrictions beyond the hardware. But if you tell a game designer to design a game with local multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to online multiplayer.

But if you tell a game designer to design a game with online multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to local multiplayer. It is a restrict because it requires the user to move to an area where wired broadband Internet access is affordable and/or buy an additional PC and an additional copy of the game for each additional player.

Simple example: poker. How can you ensure each player can only see his own hand, and nobody else's?

I see your point about games with intentionally limited information. But there also exist games with intentionally unlimited information that must propagate instantly. Simple example: karate. How can you ensure each player sees each punch and kick as it is thrown, and not 200 ms later? How can you ensure each player owns a gaming PC, as opposed to a PC with integrated graphics more suited for word processing and Facebook, and a wired broadband connection, as opposed to satellite or cellular broadband or dial-up because the user lives in an area without cable or DSL or fiber?

Board games are relatively cheap to make, so you can still money making and selling them (and thanks to wear and tear, there's a market to sell the same old game over and over). Video games do not share that luxury.

By "video games" do you mean AAA games or indie games? I was under the impression that an indie game could be developed and brought to market on not much more than a board game budget.

Comment Can't get to all I/O from JavaScript (Score 1) 207

This was the intent with iOS 1: all non-bundled applications would run inside Safari. But phone browsers have a habit of not exposing most of the phone's capabilities. For example, Safari for iOS couldn't upload files until very recently, and even now it can't upload anything but pictures and videos. Nor does it support WebGL in web pages or ability to use the device's camera and microphone (with the user's permission). Otherwise, there would have been no need for things like PhoneGap.

Comment Windows Phone 7 and 8 (Score 1) 207

also, I wondered what happened to the Windows smartphone or Windows CE I think it is called.

Windows CE got replaced with Windows Phone 7 (a .NET-only platform with an annual fee to run your own code on your own device) and later Windows Phone 8 (a slimmed down version of Windows RT that I think has the same annual fee).

Comment Share one SIM between two phones (Score 1) 207

or to have to deal with the added cost of an extra phone each month as well as the question of which phone number to give whom.

This is true if you happen to live in an area where only CDMA2000 carriers that refuse to use CSIM have acceptable coverage. But if you happen to live in, or can move to, an area where T-Mobile or another respectable GSM carrier (or a CDMA2000 carrier that uses CSIM) has acceptable coverage, you can always take the SIM out of one phone and put it in the other phone.

Oh, and since non-scriptable apps are out of the running, you exclude nearly the entire ecosystem of existing apps which are available today to do even the most crucial and basic things (like read email).

For one thing, I think excluding applications that aren't scriptable was a joke. For another, plenty of MUAs are scriptable.

Writing code is not something a smartphone excels at as a platform; gaming, on the other hand, and many other non-scripting activities are.

For the same reason that most smartphones are poor at writing code, any smartphone that isn't the Xperia Play is poor at some game genres. A platformer like Mega Man, for example, really needs physical jump and fire buttons. When I tried playing a platformer on my Nexus 7 tablet, I kept missing the on-screen buttons with my thumbs because I was looking at the action at the center of the screen, not the buttons at the sides.

Comment CDMA or zero bars (Score 1) 207

If your carriers decline to implement it in favour of CDMA or something, then take it up with your carriers being obstinate.

Carrier V and its MVNOs: CDMA
Carrier S and its MVNOs: CDMA
Carrier A and its MVNOs: The single most hated carrier in the United States
Carrier T and its MVNOs: Zero bars in too many places

What do you expect the major U.S. CDMA carriers to say when an individual customer asks to switch to GSM?

Don't conflate the US' bizarre anti-competitive mobile phone system with the rest of the world.

How should U.S. residents qualify for legal immigration to escape "the US' bizarre anti-competitive mobile phone system"?

Comment Console games more likely to have local MP (Score 1) 263

I have Street Fighter I want to play with a friend. We both show up and play on the same screen. [...] The scenario I've described is exactly the same for Steam as it is for consoles here.

The alleged difference is that a randomly chosen multiplayer console game is more likely to support Street Fighter-style local multiplayer than a randomly chosen multiplayer Steam game.

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