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Comment Re:That's quite a price tag (Score 1) 53

I went HMD hang-gliding at the Seattle Science Center in the 90s. It was super-heavy, lagged like 300ms, looked like Avara, and was over in about fifteen seconds, so the person behind me could be underwhelmed. I don't think it was even stereo, but I could be wrong. That said, I would sacrifice and infant for an Oculus Rift.

Comment Re:Regardless... (Score 0) 112

2. visual differences have nothing to do with input lag. Your rendering and input loops should be able to run at different speeds without any visual or input artifacts.

It has everything to do with input lag. If I move my mouse just under half-a-frame (monitor frame) before the monitor refreshes, then the monitor gives me a frame it started rendering just OVER half-frame before the refresh, I get to wait another full frame before my mouse movement is reflected in-game. If the GPU produces frames significantly faster, the frames you see reflect a much more current game-state.

Comment Re:... Virtual reality on a Mac? (Score 2) 52

It's not even a compositor. It's just a workspace switcher that let's you work with two workspaces from an in-between perspective. It looks like you can choose your own QTVR style background, but the windows are limited to full desktops. I wish OpenCroquet weren't both awful an abandoned, it had a lot more potential than this.

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