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Comment Re:Future regulation (Score 1) 396

Once it has worth of its own (the ability to receive a salary and to buy bread and pay rent w/o relying on converting to an outside currency) then it will be a currency. Right now it's a digital commodity, much like gold or gemstones.

And that will never happen, because governments will want to be paid tax in the currency of the land. That means that conversion will always have to exist, and whilst it always exists, they will regulate it.

Governments and the banks will fight tooth and nail to maintain the monopoly over their money that they enjoy. They won't stand for a second to have all their assets devalued because nobody wants to trade with them.

Comment Re:Sony Hackstation (Score 1) 457

Well that would prevent users from running "Other OS" on the PS4... but to lift the OS off the PS4 and import it elsewhere?

I suppose you could simply encrypt the entire OS on the drive, and have that encryption key signed in Secure Boot inaccessible to the casual user.
Sony would then want a cert revocation and update mechanism though, to prevent what happened to the PS3....

Comment Sony Hackstation (Score 3, Interesting) 457

So how trivial will it be to slurp the OS out onto a AMD card enabled PC and have our own "HackStation4"?
Or... how would one modify FreeBSD to run PS4 software?

I'm sure there'll be encryption up the wazoo anyway... and potentially software could specifically check that the graphics chip is not some off-the-shelf AMD card... ...but it begs the question.

Comment This is typical of any Vendor-slave environment (Score 1) 118

Some of these vendor-ware boxes are so hard to install, patch and maintain, that quite often they are left alone to run for years in production until the hardware dies.
If it gets hacked... it's the hacker's fault.
When the hardware dies,... it's the hardware vendor's fault.
If it's left unmaintained, the company saves money
If it is maintained, the admins won't be allowed to do anything when the company won't give them an update window, out of fear of breaking it. So the admin's sit on their hands and spin in their chairs every day.

It's always someone else's fault when the server goes balls-up, and when that happens, they get someone in to reinstall the server on new hardware.
(after lengthy outages)

Comment Re:Waiting for Apple (Score 1) 154

Just because we never used a particular function doesn't mean other people might want to.
(which is why I don't get why comparing the Sony to what Apple could presumably do got shouted down as being offtopic. Yes, some people have to, or prefer to use Apple products in their daily work and won't get this Sony laptop.)

But support for 4K for the video editors sounds pretty cool in TB2
My bet is that the new Mac Pro redesign will get it too.

Comment DRM and the digital black hole (Score 4, Interesting) 358

A perfect example of this is basically the issue of old video games. (I may as well bring this up because it's going to come up)

Recently, the Internet Archive stored a whole pile of TOSEC collections of games from various old systems (thanks to their DCMA exemption of being an archival repository so that they can legally do this). Data and information that would have otherwise been completely lost into a digital black hole, if it weren't for the fans of the system, and the dedicated teams of people collecting and amassing this software as a hobby.... in breach of copyright.

The problem with DRM is that without dedicated crackers and pirates, unless the original rights holders are around long enough to resell old titles for that long (which most aren't), old games will simply disappear into a digital copyright black hole and never be seen again. This happens once the computer/console system system is old, not sold anymore, and forgotten about, and the media degrades and isn't backed up in some form (in breach of EULA). If people aren't able to collect the software and hang on to it, preserving/duplicating the media while still in copyright, it's going to vanish. Culturally important games of significance will be lost forever, and that, if anything is as much a crime as it is to pirate software in the first place.
It's only due to the efforts of an army of swappers/crackers, etc, that most of the old games on old systems were even preserved.

The steam model on PC is quite good though as it makes a few compromises where you can actually make backups and go offline if you want.
For old computers and consoles however, this doesn't apply,.... and with some more restrictive attempts to squash the used game market, and force internet-always-connected authentication on upcoming consoles to even play the game... one has to wonder if the game companies deliberately want to squish all traces of their old work, let it disappear into the ether, and to resell you this year's football game which is just like last year's. I fear that this is where we are headed (if we aren't there already)

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