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Comment Re:Godwining it here (Score 4, Insightful) 231

Turing surely shouldn't be the only one. But he's a damn good catalyst to get things going to pardon everyone prosecuted under such an unjust law. Do you think this would be brought up at Slashdot (or elsewhere) if the article said 'We need to Pardon Bob Smith for having committed the crime of being gay'?

Comment Tell that to black people. (Score 3, Insightful) 231

Yeah, that's why I think runaway slaves should be and forever will be looked upon poorly. I mean, they knew what they were doing was against the law. Harriet Tubman was just a lawbreaker and enabler for those criminals, plain and simple. And Rosa Parks was just a troublemaker who deserved to go to jail. And those stupid interracial couples daring to love each other when the laws clearly stated that wasn't allowed. Don't you know two consenting adults can't just go around having sex with whomever they want and think that the government shouldn't be punishing you for it. (sorry I don't know British equivalents though I am sure there are plenty)

Comment Why leave out voice calls? (Score 1) 342

So should we also require that they record 2 years worth of our voice conversations as well? How is recording the content of a text message different than recording the content of a voice call, other than that one requires more space. Heck, who needs laws anyway, the NSA is probably doing both ways already anyway.

Comment Remember it's not all about the classes (Score 1) 283

I went to Rochester Institute of Technology (RIT) for ME (they have an aerospace option, which I didn't take). What was great about their program is that you have to do mandatory co-ops. You go to school for 5 years instead of the normal 4, but over a year of that time is spent working for other companies. And you have to hunt for the jobs and apply for them just as you would for any normal job after graduation. Even though it is tough sometimes to find a place to co-op that you want and who wants you in the end it is worth it for the experience of the job hunt and quite frankly it pays much better than most summer jobs you'd find (unpaid internships aren't allowed). And since classes are designed so you don't just co-op during the summer you may have a better chance at getting an internship in the Fall, Winter or Spring at a desired company since you won't be competing with so many other applicants during the Summer. While I did find a co-op at an Aerospace company and I was excited to get it, please remember that you may not enjoy all of the types of jobs that those companies offer. The co-op I did there was more related to Manufacturing engineering, so quality control and processes and lots of tedium. No better way to find out what areas of your field you DON'T want to do than to spend a few months actually doing it. Experience is key to finding out what you really like to do but it doesn't have to be all on-the-job training. Be sure to look for hands-on extra-curriculars that a school offers, not just courses you may think will interest you. Again, I know I'm pimping RIT, but they have an Aero Club that does more than just make simple RC model airplanes (they've sent stuff to space!), but also have clubs for other Mechanical enthusiasts like Formula-1 and FIRST Robotics that often can consume large portions (sometimes too much) of your free time. And remember, if you aren't happy at one school there is no shame in transferring. Don't force yourself to stay at a school you hate just because you feel like you have to finish what you started.

Turning Classic Literary Works Into Games 93

Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more "serious" subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante's Divine Comedy. After that is done, he'll move on to other works, including Theogeny, by Hesiod, and Shakespeare's Julius Caesar, aiming for two or three releases a year. He said, "I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante's Inferno is a lot closer to the book than EA Games' Dante's Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante's, and they don't see things the same way. Really, what I'm doing is what theater directors do when they put a Shakespeare play into a modern setting. It's the exact same story, but presented in a new way."

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