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First Person Shooters (Games)

Submission + - Duke Nukem Forever? (bigattichouse.com)

bigattichouse writes: "Not to get anyone excited, or the flurry of end-of-the-world or vaporware rants. But 3DR has released a teaser screenshot (mirrored at Kotaku) of the Duke Nukem trailer (no link available at this time)

From TFA: "After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.""

It's funny.  Laugh.

Submission + - Jack Thompson shuffled out of court (gamepolitics.com)

Killjoy_NL writes: "Another nail in the coffin of dear old Jack Thompson. His $600 million case against Take 2 was thrown out by the judge.

Quote from the article "In disposing of the case, Judge Huling ruled that the Court did not have jurisdiction over Take Two and Sony, since neither corporation has offices in New Mexico. Judge Huling also ruled that New Mexico laws did not support Thompson's wrongful death claim in the case."

I hope people won't mind if I am smiling ear to ear right now over this.
Head on over to http://gamepolitics.com/2007/12/18/breaking-jack-thompsons-new-mexico-gta-lawsuit-is-thrown-out-by-judge/ for the scoop"

Editorial

Submission + - Duke Nukem Forever. Is Forever Finally Over? (fastsilicon.com)

mrneutron2003 writes: " George Broussard and the crew at 3DRealms have released a "teaser" screenshot , and promised to release a "teaser" mini-trailer of Duke Nukem Forever today at around 12:00 CST. Duke Nukem Forever itself has almost become legendary in the gaming community, or perhaps more like the industries longest standing joke, having been "in development" for 10 years . The screenshot they provided on their forum looks quite good. Let's hope the trailer is equally exciting and more to the point, that this wasn't some Christmas Party joke prompted by too much Egg Nog.
"Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, there has been a screen shot taken from the teaser and posted in our forums."
http://www.fastsilicon.com/off-the-wall/duke-nukem-forever.-is-forever-finally-over.html"

Nintendo

Wii Shortages Costing Nintendo 'A Billion' In Sales 290

A New York Times article from this past Friday highlights the 'problem' that Nintendo is facing: more people want to give them money than they can handle. Analysts quoted in the story discussing Nintendo's unique Wii shortage problem indicate that the company could be selling twice the 1.8 million consoles a month it ships. All told, these same individuals believe the company could be leaving as much as $1 billion on the table this holiday season. "'We don't feel like we've made any mistakes,' said George Harrison, senior vice president for marketing at Nintendo of America. He said there was a shortage because the company must plan its production schedule five months ahead, and projecting future demand is difficult. He added that there had been a worldwide shortage of disk drives that had hurt Nintendo as well as makers of many other devices. 'It's a good problem to have,' Mr. Harrison said of the demand, but he acknowledged that there could be a downside. 'We do worry about not satisfying consumers and that they will drift to a competitor's system.'"
Classic Games (Games)

Submission + - The History of the Vectrex (gamasutra.com)

Matt Barton writes: "I thought Slashdotters might enjoy our illustrated history of the Vectrex published on Gamasutra. The article goes in-depth on the development, specs, and impact of the unusual but innovative vector-based platform. We also discuss the modern Vectrex homebrew scene and collectors' market."
Classic Games (Games)

Submission + - The Strange History Of The Vectrex

simoniker writes: "The 'ambitious and unusual' vector-based Vectrex console was one of the most intriguing game console failures of all time, and Bill Loguidice and Matt Barton continue their 'History Of Gaming Platforms' series over at Gamasutra by analyzing the rise, fall, and legacy of the cult '80s console. From the intro: "GCE's vector-based Vectrex failed to win massive audiences, like the Atari 2600 Video Computer System (VCS) or the Nintendo Entertainment System (NES) did. Nevertheless, the distinctive platform gained a cult following after being pulled from the market in 1984, two years after its debut, and now enjoys one of the finest homebrew development scenes of any vintage system.""
Role Playing (Games)

Submission + - Startup Raises $24 Million for Virtual Marketplace (virtualeconomies.net)

miller60 writes: "Startup Live Gamer has raised $24 million in venture capital funding to launch an independent virtual trading marketplace for worlds whose publishers allow real money trading in their game assets. Live Gamer is partnering with MMO publishers including Funcom, Sony Online Entertainment, Acclaim and GoPets in an effort to "legitimize the existing virtual economy." Among Live Gamer's founders is Mitch Davis, former CEO of in-game advertising company Massive Inc. (now part of Microsoft). Live Gamer and its well-heeled VC backers are wagering that the growth of virtual exchanges — along with the explosion in gold farming — will pressure more publishers to establish sanctioned trading."
The Matrix

Submission + - Can Time Slow Down? 2

Ponca City, We Love You writes: "Does time slow down when you are in a traffic accident or other life threatening crisis like Neo dodging bullets in slow-motion in The Matrix? To find out, researchers developed a perceptual chronometer where numbers flickered on the screen of a watch-like unit. The scientists adjusted the speed at which the numbers flickered until it was too fast for the subjects to see. Then subjects were put in a Suspended Catch Air Device, a controlled free-fall system in which "divers" are dropped backwards off a platform 150 feet up and land safely in a net. "It's the scariest thing I have ever done," said Dr. David Eagleman. "I knew it was perfectly safe, and I also knew that it would be the perfect way to make people feel as though an event took much longer than it actually did." Subjects were asked to read the numbers on the perceptual chronometer as they fell (video). The bottom line: While subjects could read numbers presented at normal speeds during the free-fall, they could not read them at faster-than-normal speeds. "We discovered that people are not like Neo in The Matrix," Eagleman said. "The answer to the paradox is that time estimation and memory are intertwined: the volunteers merely thought the fall took a longer time in retrospect,""
Power

Submission + - Arctic to be ice-free within FIVE years, not 40

OriginalArlen writes: The BBC is reporting new research into Arctic warming to be presented at the fall American Geophysical Union meeting which describes current models of arctic sea-ice response to warming as far too conservative. The work predicts that albedo feedback, together with a greater heat input from warmer ocean currents, will lead to ice-free summers as early as 2013. This would go a long way to explaining the dramatic and accelerating loss of sea-ice in the summer of 2007, which is merely the latest in a progressively widening gap between modeled and actual sea-ice loss (as well as presenting a nicely testable short-range prediction.)

Whilst sea-ice obviously doesn't raise the sea level when it melts, a similar runaway feedback that lead to significant reductions in the Greenland or Antarctica ice sheets would cause a 6-7m sea-level rise, indisputably catastrophic for human society as well as the polar bears.
Space

Voyager 2 Shows Solar System Is "Dented" 173

Selikoff writes "NASA's Voyager 2 spacecraft has found that our solar system is not round but is 'dented' by the local interstellar magnetic field, space experts said on Monday. The data were gathered by the craft on its 30-year journey when it crossed into a region called the 'termination shock.' The data showed that the southern hemisphere of the solar system's heliosphere is being pushed in. Voyager 2 is the second spacecraft to enter this region of the solar system, behind Voyager 1, which reached the northern region of the heliosheath in December 2004."
It's funny.  Laugh.

Submission + - w00t Becomes 2007's Word of the Year

Dr. Eggman writes: Ars Technica brings us word of Merriam-Webster's 2007 word of the year: w00t. Yes, w00t, complete with two zeros was voted as the 2007 word of the year. While the word will not appear in printed dictionaries, we are still treated to Merriam-Webster's best attempt to explain the origins of the word w00t:

"This year's winning word first became popular in competitive online gaming forums as part of what is known as l33t ('leet,' or 'elite') speak-an esoteric computer hacker language in which numbers and symbols are put together to look like letters," said the company. "Although the double 'o' in the word is usually represented by double zeroes, the exclamation is also known to be an acronym for 'we owned the other team' — again stemming from the gaming community."
Government

Submission + - Think Tank Issues Study on Entertainment Ratings (cei.org)

Cord Blomquist writes: "A new study by the Competitive Enterprise Institute compares ratings systems in different forms of media, and cites the ESRB system as the best ratings system around. The study concludes that:

The best rating systems have three attributes: They attempt to describe, rather than prescribe, what entertainment media should contain; they are particularly suited to their particular media forms; and they were created with little or no direct input from government
It continues by declaring:

The [ESRB] system for evaluating computer games works better than most Parents can tell, at a glance, exactly what they might find objectionable Congress has held hearings on the video game industry and threatened to regulate content, but the system emerged almost entirely as a result of voluntary private action, and has worked well.
View the study in full at the CEI website."

PC Games (Games)

Submission + - WAR Beta hits 500,000 sign-ups (blogspot.com)

Heartless Gamer writes: "The Warhammer Online: Age of Reckoning (WAR) beta sign-up counter reached the half-million mark today and with the talk lately of "beta invites as an advertisement" I wanted to make sure one of 2008's most anticipated titles doesn't get left out of the mix."

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