If my experience with trackpad controls on phone games is anything to go by, I think it's a very bad idea.
where those phone games, "built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators"?
no? then your experience is invalid.
honestly, i look at it this way. It might work. It might suck. either way, it's just a controller. i already have a system to use it with it. So, pending some horrible hands on reviews, i'll probably just pick one up and see for myself.
Thank you! For finally bringing some perspective into this conversation.
The trend nowadays seems to be to first trash and ridicule anything new or innovative that anyone does. Or better still, list out the 10 reasons why something like this should never have been built in the first place. Jeez man, maybe we should just send some people over to work in the patent office - maybe, we can harness all the negativity to solve the "stupid patent" problem.
I have no clue if this controller will really work well in real life or not. But we can definitely say
- This is indeed very innovative. For the first time, someone truly thought out of the box and redesigned a game controller from the ground up, instead of just adding more haptics. Well.. the Wii controller notwithstanding.
- Love the attempt at how they've translated the "keyboard WASD + mouse" way of navigation in an FPS to a controller. Might *just* work. More power to you, Valve!
- Sure, it will have a fairly steep learning curve and people will complain like hell, but hey, so does any other control mechanism.
- For me, the litmus test will be playing Counter Strike using these controllers. Or maybe I'm getting old, but it still remains the benchmark game for me as far as an FPS is concerned.
P.S. Isn't Steam Engine a better name than Steam Box?