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Comment Re:Online Backup - Carbonite (Score 1) 499

Who cares if Carbonite goes bankrupt. Just move your files to a different provider if this happens. Remember, it's called backup, so you still have the original files locally.

Another thing that helps is cutting down on the size of the photo collection:

- Keep only the best shot of a specific scene instead of multiple shots
- Delete pictures that are blurry or not interesting. Nobody will want to look at thousands of photos of a single event in the future.
- Think twice before you backup a RAW file. How big are the chances that you are ever going to work on this file again? Just backup the JPEG instead and keep the RAW locally if you want.

I know it's hard to delete photos but I prefer having 200 nice photos of a vacation instead of 1000 so-so ones that will bore people to death.

Comment Re:Bull (Score 1) 738

> The workarounds include higher efficiency devices (e.g. iPad/Mac Mini/laptop instead of a massive gaming desktop)

You do realize that such devices are only a marginal part of our energy consumption? Transport and Heating/Cooling are the biggest energy consumers today. All the rest is peanuts.

Remember, if everyone saves a bit of energy, humankind as a whole also only saves a bit of energy.

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."
Role Playing (Games)

Free Realms Approaches the Five-Million-Player Mark 77

A few days ago at Comic-Con, Sony Online Entertainment president John Smedley spoke about the success of Free Realms, their free-to-play MMORPG that relies on microtransactions for a business model. The game was released at the end of April, and by mid-June there were upwards of three million registered users. Now that total is approaching five million, with no sign of slowing down. Min Kim, another panelist at the discussion, said, "When people started talking about it back in 2003 or 2004, people said Western games would never want to do this, to play a game for free and then buy items. And now everybody is saying, 'We're going to have microtransactions as part of our business model.'"

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