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UK UFO Sightings Declassified, Still No Intergalactic Relations 319

schwit1 is just one of the massive flood of readers (and publications) writing to tell us about the recently declassified UK Ministry of Defense account of a supposed UFO sighting. Included are nineteen sightings between 1986 and 1992, with the most notable being a sighting in 1991 with a US Air Force pilot's first-hand account. Not that this lends an air of credibility to anything, just more papers with more words. "Almost 200 such files will be made available by the MoD over the next four years. [...] UFO expert and journalism lecturer at Sheffield Hallam University, Dr David Clarke, said the documents would shed new light on relatively little-known sightings. He said some conspiracy theorists would already have decided that the release of the papers was a 'whitewash.' He added: 'Because the subject is bedevilled by charlatans and lunatics, it is career suicide to have your name associated with UFOs, which is a real pity. The National Archives are doing a fantastic job here. Everyone brings their own interpretation. Now you can look at the actual primary material — the stuff coming into the MoD every day — and make your own mind up.'"
Classic Games (Games)

16th World Computer Chess Championship In Progress 183

vmartell writes "The 16th World Computer Chess Championship is now in progress in Beijing, as part of the Computer Games Championship. Currently in the lead are Rybka 3.0, recognized as the world's strongest chess engine and Hiarcs, another commercial engine. Another curiosity is a Java ME based engine running on a Nokia phone, which is currently being trounced by the other engines. A very interesting sideline: before the computer tournament, a Women's Grandmaster played two games against Rybka. The result? Rybka won both games!"
Games

Server Structure in EVE Online 141

Massively takes an interesting look at the server model used by EVE Online. It's unusual for a MMOG because it doesn't divide the player load among different servers or "shards." Instead, the same cluster handles the entire EVE universe and all 300,000 subscribers (total; record concurrent load is around 40,000). The EVE Dev Blog recently announced some upgrades to keep things running smoothly and allow for battles involving over 1,000 ships. They call the technology StacklessIO.

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