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Comment Re:*People* can't understand people (Score 2) 277

That's the whole point about "context", though. It's not just the context of the sentence at issue, but the context of the knowledge to be evaluated, the "memory" of the computer if you will. It's an exponential data store that's required, and then some, even when using pattern matching and analysis to identify relevant "thoughts" of memory.

Comment *People* can't understand people (Score 5, Insightful) 277

People are irrational. They ask stupid questions that make no sense. They use slang that confuses the communication. They have horrible grammar and spelling. And overseeing it all is a language fraught with multiple meanings for words depending on the context, which may well include sentences and paragraphs leading up to the sentence being analyzed.

Is it any surprise that computers can't "understand" what we mean, given the minefield of language?

Comment Re:What does the job entail? (Score 2) 189

Yep. The "game industry glow" wears off pretty damn quick when you're working non-stop 80 hour work weeks. I don't really miss having a sleeping bag by my desk, the perpetual deadlines, low pay, crap benefits, vacations you were never allowed to take, and all the other crap from the game industry. Yeah, it's cool to see your game on the shelf and if you're lucky, good game reviews but that is a small consolation for basically being a sweatshop slave.

You don't actually say it, but this relates to what- as I understand it- is the biggest problem with the games industry in general. In general, it's a "dream job" for young people who've grown up with computer games, and now have the opportunity to be involved in "making" them. Of course, the reality- as others have mentioned- is that a lot of computer game development is monotonous, separated from the design side and poorly paid for what it requires. But the fact is that there will always be college/uni-age students who want to do that, regardless.

Being young, they're also likely to accept longer hours and put up with more bullshit and manipulation, because they're young and can afford to dedicate themselves like that, but also because they're (in general) likely to be less confident about standing up for themselves, as well as being naive to the cynicism of the industry. They'll also tolerate the low pay and long hours because they're getting a chance at following their dream career.

Eventually, as with you, the novelty wears off, they realise it's not what it was cracked up to be. But, of course, there are always masses of recent graduates in your earlier position willing to tolerate it (as you once were). So, if you're sick of the low pay, long hours and generally not willing to accept the BS, the problem is that you're competing against your "younger selves" who *are*.

I know that there are people who *do* continue working in the games industry and really enjoy it, but I suspect they're people who know the ins and outs well, know what they're doing and/or have found a niche that serves them well within the industry.

Comment Re:They didn't know he also... (Score 2) 403

"You agree to indemnify and hold Yahoo! and its subsidiaries, affiliates, officers, agents, co-branders and other partners, and employees, harmless from any claim or demand, including reasonable attorneys' fees, made by any third party due to or arising out of Content you submit, post to or transmit through the Services, your use of the Services, your connection to the Services, your violation of the TOS, or your violation of any rights of another." - Or, to put it another way, no they don't.

Comment Re:They didn't know he also... (Score 4, Insightful) 403

Remember: it's Ya-"let's delete early Internet history because keeping 1TB around is too expensive"-hoo we're talking about. Never trust Yahoo. Ever.

You're talking about Geocities? Well, actually it was *several* terabytes, so it would have cost them two or three *hundred* dollars to store all that. Quite a lot for a small company like Yahoo. *cough*

In all seriousness, I agree with you- I guessed at the time of the shutdown that the storage requirements would be in the ballpark of the low-terabytes (slight underestimate, but not by much), and- more importantly- that the cost of the traffic would (by modern standards) be negligible. Indeed, the profit or loss- either way- at that time would have been small by Yahoo's standards, but I figured out that they should still be able to easily turn a profit it by making it archive-only. *If* they'd been that bothered about it, that is.

The conclusion I came to was that the reasons for shutting down Geocities "probably had more to do with either indirect legal issues (tax write-offs, accounting and the like) or some executive who wanted to be seen doing something that looked more significant than it actually was." Things I read later pretty much confirmed I was right on this.

Comment Re:quality, not quantity (Score 1) 625


why none of the comments are addressing that simply calling it a disease CHANGES FUCKING NOTHING in the approach of how people are already trying(and failing, for most part) to defeat the processes related to aging.

but if we lived far longer, we could live less frantic lives for one.. could have time to make our own food. could have time to use more of earth for making food. the world can support 20 billion, but it would need taking advantage of vast areas we are not doing anything with now(siberia for most parts for one). most of our jobs have nothing to do with sustaining life.

living longer isn't something that's just a political decision... nor is research related to it just a matter of what you call the research.

oh and living longer could well change those societies.. you could argue that extended lifespans are what changed the matter in the west and europe.

Comment Re:Recent events (Score 1) 251

ok, send me money, because BENEFIT OF DOUBT!

if you don't, then the guberment is going to get it as tax money and that's enough for them to turn potatoes into lsd injection devices and then it will be to late for you to do anything.

of course there's always the matter of how insane they seem, if you don't keep that line you're insane yourself.

Comment Re:It's much more than that ... (Score 1) 166

Many times by NOT making decision you already made one, and those who are in the field know very well how to put people on the spot and, even without blinking an eyelid, the future of the sheeples have already been pre-arranged

That sounds very grand and sinister, but it doesn't actually say much. Care to give some examples?

Comment Re:obvious (Score 1) 166

And yes, they make the decisions. You are a fool if you think that it's just suggestions. I've worked in corporate environments long enough to know that the people who "prepare" the decision are really the ones making it, because by the selection you make, the way you present the alternatives and the data you choose to use or discard, you can pretty much make sure that any of the choices left is in your interest.

We're talking about advertising here, not actual purchases. Now, I have no doubt that advertising can influence people to buy things they normally wouldn't buy, or buy Brand Y when they'd normally buy Brand X, and that the first links to come up in a Google search are the ones that most of the time ultimately lead to money changing hands--but no one is actually eliminating choices with targeted ads, for God's sake. Buyers still have the choice to find what they actually want.

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