But as he says in the article, the goal was not to be unbreakable, but to delay the hackers -- 50 percent of the total sales occurred in the first 2 months.
There's an unstated, totally unproven assumption that pirates are impatient and will buy the game if it isn't cracked soon. There's been a lot of handwaving about this from people trying to justify DRM, but they're all assuming a link for which they have no evidence.
My theory, equally unsupported by real data, is that the vast majority of pirates are cheap bastards who aren't going to buy a game for $50-60, period. They'll wait, they'll play the game a little later.
simulation-based games can have unexpected outcomes which might not be particularly beneficial from the designers' point of view.
But that's half the fun of open-world, sim-like games (the ones that actually deserve the "sandbox" term). Sure, major unintended functionality should be ironed out in testing, but the ability to approach a situation in a way the designer never anticipated is fantastic.
The Windows equivalent would be Microsoft Delivering a critical update with XP designed to disable windows, because you haven't updated to Vista yet.
No, not even remotely close. Upgrading ClamAV is trivial and costs nothing. If you're not keeping your security software up to date, you've failed utterly.
The only difference between a car salesman and a computer salesman is that the car salesman knows he's lying.